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Phantasmal Force's non-saving throw--how would you handle?
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<blockquote data-quote="I'm A Banana" data-source="post: 6491667" data-attributes="member: 2067"><p>That is true for illusions like <em>silent image</em> (which don't have an initial saving throw, and ONLY get a save when interacted with), but is not the case for phantasms like <em>phantasmal force</em> (which get an initial saving throw BECAUSE you're not permitted one simply by interacting with it). When the character falls through the bridge, they don't get an immediate save. They need to spend their action <em>to investigate the illusion</em> (and do nothing else). It's one of the advantages of the higher-level spell effect -- someone can't disbelieve it simply by interacting with it. </p><p></p><p></p><p></p><p>Putting yourself out is getting rid of the fire, not investigating the illusion. You might begin to suspect after trying (and failing) to put yourself out that it is an illusion. </p><p></p><p></p><p></p><p>My interpretation doesn't require any player knowledge. It is in-character to imagine that the flames consuming you might be an illusion when your friend tells you you're not on fire. It is in-character to imagine they might be an illusion when you jump in some nearby water and they still burn. It is in-character to think of reasons why what is happening to you might not be real (you live in a world of magic where sometimes the man muttering strange words makes people believe things that aren't true, after all). When that happens, you spend an action to investigate it, and get to make a check. Simply jumping in the water or having your friend tell you that doesn't let you make the check.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6491667, member: 2067"] That is true for illusions like [I]silent image[/I] (which don't have an initial saving throw, and ONLY get a save when interacted with), but is not the case for phantasms like [I]phantasmal force[/I] (which get an initial saving throw BECAUSE you're not permitted one simply by interacting with it). When the character falls through the bridge, they don't get an immediate save. They need to spend their action [I]to investigate the illusion[/I] (and do nothing else). It's one of the advantages of the higher-level spell effect -- someone can't disbelieve it simply by interacting with it. Putting yourself out is getting rid of the fire, not investigating the illusion. You might begin to suspect after trying (and failing) to put yourself out that it is an illusion. My interpretation doesn't require any player knowledge. It is in-character to imagine that the flames consuming you might be an illusion when your friend tells you you're not on fire. It is in-character to imagine they might be an illusion when you jump in some nearby water and they still burn. It is in-character to think of reasons why what is happening to you might not be real (you live in a world of magic where sometimes the man muttering strange words makes people believe things that aren't true, after all). When that happens, you spend an action to investigate it, and get to make a check. Simply jumping in the water or having your friend tell you that doesn't let you make the check. [/QUOTE]
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Phantasmal Force's non-saving throw--how would you handle?
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