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Phantom Steed clarification needed
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<blockquote data-quote="Caliban" data-source="post: 1243642" data-attributes="member: 284"><p>Normally I'd say it's a spell effect and not a creature, but it's a Conjuration (Creation) spell, and it says it conjures a creature. </p><p> </p><p>It says it's a horselike creature that does not attack. I would suggest using the stats for a riding horse, except where the spell states otherwise. (i.e. +4 Natural Armor, 20 Dex). </p><p> </p><p>It's type (if it has to have one) would probably be Magical Beast.</p><p> </p><p>It's base Hit Points are 7+1 per caster level. This would suggest that it's either a 2HD creature with a D8 HD, or a 1HD creature with a D12 HD. </p><p> </p><p> </p><p></p><p>It has hit points and an AC. It can be affected by spells that affect other spells (dispel magic), or by spells that cause damage. </p><p> </p><p>The spell gives no guidelines for saving throws. I would suggest using Magical Beast saves, for a 2HD creature. Or for a creature with HD equal to the caster level. Or use the rider's saves. *shrug* It's a good question, and the spell doesn't give any guidelines. </p><p> </p><p> </p><p>I suggest using the stats for a normal riding horse, except where the spell specifies otherwise. </p><p> </p><p>Normal, since it doesn't specify otherwise. </p><p> </p><p>None, since it doesn't specify any. </p><p> </p><p>Just like a normal horse, since it's a horselike creature and the spell doesn't specify otherwise. </p><p> </p><p><strong>I haven't seen any official rulings. The spell isn't used very often, since it's the same level as Fly. This might change in 3.5, since Fly's duration was decreased so much.</strong></p></blockquote><p></p>
[QUOTE="Caliban, post: 1243642, member: 284"] Normally I'd say it's a spell effect and not a creature, but it's a Conjuration (Creation) spell, and it says it conjures a creature. It says it's a horselike creature that does not attack. I would suggest using the stats for a riding horse, except where the spell states otherwise. (i.e. +4 Natural Armor, 20 Dex). It's type (if it has to have one) would probably be Magical Beast. It's base Hit Points are 7+1 per caster level. This would suggest that it's either a 2HD creature with a D8 HD, or a 1HD creature with a D12 HD. [b][/b] It has hit points and an AC. It can be affected by spells that affect other spells (dispel magic), or by spells that cause damage. The spell gives no guidelines for saving throws. I would suggest using Magical Beast saves, for a 2HD creature. Or for a creature with HD equal to the caster level. Or use the rider's saves. *shrug* It's a good question, and the spell doesn't give any guidelines. [b][/b] I suggest using the stats for a normal riding horse, except where the spell specifies otherwise. [b][/b]Normal, since it doesn't specify otherwise. [b][/b]None, since it doesn't specify any. [b][/b]Just like a normal horse, since it's a horselike creature and the spell doesn't specify otherwise. [b]I haven't seen any official rulings. The spell isn't used very often, since it's the same level as Fly. This might change in 3.5, since Fly's duration was decreased so much.[/b] [/QUOTE]
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