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D&D Older Editions, OSR, & D&D Variants
Pharaoh's Blood - A Fan-Made D&D 3.5 Rules Supplement
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<blockquote data-quote="Dandu" data-source="post: 5691193" data-attributes="member: 85158"><p>Ok, let's use examples.</p><p></p><p>There's a feat to stop you from dying so quickly once you're into the negatives and have a greater chance at stabalization. The problem is that you've just spent a feat on something that won't help you out enough if you've been knocked down because the enemy's still out there capable of CDGing you or wiping out the now-weakened party. Sure, it's good if your party manages to hold out, or if the enemy doesn't finish you off, but that's a little situational. isn't it?</p><p></p><p>At least, I think it'd be better to pick a feat that allows you to kill your enemies better in the first place, rather than spending resources on poor damage control.</p><p></p><p>Then there's the Lay on Hands feat. It does not seem mechanically worth it because most of the time you heal with a wand of CLW or Lesser Vigor, which is very cost effective when compared to spending a feat. A 5th level paladin with 14 Cha heals 10 HP by default and 20 with the feat. This is slightly less than the amount he would have healed with 2 charges off of a wand of Lesser Vigor (cost: 30 gp) or 4-5 charges off of a wand of Cure Light Wounds (60-75 gp).</p></blockquote><p></p>
[QUOTE="Dandu, post: 5691193, member: 85158"] Ok, let's use examples. There's a feat to stop you from dying so quickly once you're into the negatives and have a greater chance at stabalization. The problem is that you've just spent a feat on something that won't help you out enough if you've been knocked down because the enemy's still out there capable of CDGing you or wiping out the now-weakened party. Sure, it's good if your party manages to hold out, or if the enemy doesn't finish you off, but that's a little situational. isn't it? At least, I think it'd be better to pick a feat that allows you to kill your enemies better in the first place, rather than spending resources on poor damage control. Then there's the Lay on Hands feat. It does not seem mechanically worth it because most of the time you heal with a wand of CLW or Lesser Vigor, which is very cost effective when compared to spending a feat. A 5th level paladin with 14 Cha heals 10 HP by default and 20 with the feat. This is slightly less than the amount he would have healed with 2 charges off of a wand of Lesser Vigor (cost: 30 gp) or 4-5 charges off of a wand of Cure Light Wounds (60-75 gp). [/QUOTE]
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Pharaoh's Blood - A Fan-Made D&D 3.5 Rules Supplement
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