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Phased Boss Fights
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<blockquote data-quote="GrissTheGnome" data-source="post: 6868025" data-attributes="member: 6792573"><p>The reason I suggest that is I had way to many "boss monsters" only activate once before dying, using the rules as written. I ended up straight adding a HP bonus to things I wanted to last a little longer. Typically in the 100 to 300 range by the end of the game depending on the encounter.</p><p></p><p>So I figured a break in the combat allowing the monster to get the first hit, ramps up the difficulty a bit, as it means second and third phases they probably get to act twice. But if you don't want that, don't do it, 5th has an amazing amount of tinkering-flexibility. Which is what I love about this edition, the rules are straight forward enough it just begs for house rules and player made content.</p></blockquote><p></p>
[QUOTE="GrissTheGnome, post: 6868025, member: 6792573"] The reason I suggest that is I had way to many "boss monsters" only activate once before dying, using the rules as written. I ended up straight adding a HP bonus to things I wanted to last a little longer. Typically in the 100 to 300 range by the end of the game depending on the encounter. So I figured a break in the combat allowing the monster to get the first hit, ramps up the difficulty a bit, as it means second and third phases they probably get to act twice. But if you don't want that, don't do it, 5th has an amazing amount of tinkering-flexibility. Which is what I love about this edition, the rules are straight forward enough it just begs for house rules and player made content. [/QUOTE]
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