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Phases of systems mastery - Novice, Apprentice, Journeyman, and Master
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<blockquote data-quote="Dungeoneer" data-source="post: 6241287" data-attributes="member: 91777"><p>That's an interesting way to categorize familiarity with the game. If you need a concrete example for 'Apprentice', I'd say it's when the player knows to pick up their D20 when they're about to roll an attack or a check.</p><p></p><p>I've taken several groups through 4e and haven't seen the problems you have. Generally, within about three sessions the players 'get it'. </p><p></p><p>I did have one player in my first group that struggled. He was an old school player who had lapsed for a decade or two. He generally wasn't paying close attention at the table. He always tried to do a 'melee basic attack' for everything, at first out of ignorance and later just to annoy the rest of us. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>I also don't agree that you need to be a 'master' for the game to work. I'd say I have mastery level, as you would describe it (the rules are transparent to me, and I can extrapolate them to new situations on the fly). None of my players do. But they really don't need it. Unless you are running your own game, system mastery has little advantage. And even then you can certainly run the game without it.</p><p></p><p>I <em>have</em> noticed that AEDU tends to trip up players of older editions, but seems second nature to new players.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6241287, member: 91777"] That's an interesting way to categorize familiarity with the game. If you need a concrete example for 'Apprentice', I'd say it's when the player knows to pick up their D20 when they're about to roll an attack or a check. I've taken several groups through 4e and haven't seen the problems you have. Generally, within about three sessions the players 'get it'. I did have one player in my first group that struggled. He was an old school player who had lapsed for a decade or two. He generally wasn't paying close attention at the table. He always tried to do a 'melee basic attack' for everything, at first out of ignorance and later just to annoy the rest of us. :erm: I also don't agree that you need to be a 'master' for the game to work. I'd say I have mastery level, as you would describe it (the rules are transparent to me, and I can extrapolate them to new situations on the fly). None of my players do. But they really don't need it. Unless you are running your own game, system mastery has little advantage. And even then you can certainly run the game without it. I [I]have[/I] noticed that AEDU tends to trip up players of older editions, but seems second nature to new players. [/QUOTE]
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Community
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Phases of systems mastery - Novice, Apprentice, Journeyman, and Master
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