Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Phases of systems mastery - Novice, Apprentice, Journeyman, and Master
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6241492" data-attributes="member: 27160"><p>I and (I think) most of the group I GM for have found 4e quite easy to grok, and I think there are two main reasons - maybe three - for this:</p><p></p><p>1) The way 4E rules aren't isolated; they fit together into a "model". Take stealth, and cover, for example. The cover rules are quite simple and unambiguous (assuming you are using a battle mat - see below), and stealth flows directly from lines of sight, cover and the Stealth skill vs. Perception rolls. The difference between "can't see her" and "she's hidden" is quite clear in the rules.</p><p></p><p>2) The extent to which the rules are what's in the rule book is high. Games that rely on GM interpretation and judgement take longer to learn - especially with a new GM - because you have not only to learn the rules but also to learn the GM. What is their model of the game world like? How do the semi-defined abilities your character has actually work in practice? 4E has much less of this than earlier editions.</p><p></p><p>3) Re. the comment on the battle mat; I guess we are a group that takes somewhat "naturally" to systems like 4E because we have used battle boards/mats/maps since basically forever. That's not to say I/we have never used TotM - I have played Daredevils and Pendragon that way, for sure - but for D&D style games we have always used hex grids/dungeon floorplans/etc.</p><p></p><p>Speaking just for myself, I generally retain systems and ideas far, far better if I can visualise a model in my head for how the thing works rather than remembering scads of rules. Once I have the model understood, it tends to just "click" - without the model I misremember and get confused all the time. 4E I found a very easy system to build models for; original D&D much less so.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6241492, member: 27160"] I and (I think) most of the group I GM for have found 4e quite easy to grok, and I think there are two main reasons - maybe three - for this: 1) The way 4E rules aren't isolated; they fit together into a "model". Take stealth, and cover, for example. The cover rules are quite simple and unambiguous (assuming you are using a battle mat - see below), and stealth flows directly from lines of sight, cover and the Stealth skill vs. Perception rolls. The difference between "can't see her" and "she's hidden" is quite clear in the rules. 2) The extent to which the rules are what's in the rule book is high. Games that rely on GM interpretation and judgement take longer to learn - especially with a new GM - because you have not only to learn the rules but also to learn the GM. What is their model of the game world like? How do the semi-defined abilities your character has actually work in practice? 4E has much less of this than earlier editions. 3) Re. the comment on the battle mat; I guess we are a group that takes somewhat "naturally" to systems like 4E because we have used battle boards/mats/maps since basically forever. That's not to say I/we have never used TotM - I have played Daredevils and Pendragon that way, for sure - but for D&D style games we have always used hex grids/dungeon floorplans/etc. Speaking just for myself, I generally retain systems and ideas far, far better if I can visualise a model in my head for how the thing works rather than remembering scads of rules. Once I have the model understood, it tends to just "click" - without the model I misremember and get confused all the time. 4E I found a very easy system to build models for; original D&D much less so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Phases of systems mastery - Novice, Apprentice, Journeyman, and Master
Top