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*Pathfinder & Starfinder
PHB 2 power creep
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<blockquote data-quote="robsenworldaccount" data-source="post: 4748400" data-attributes="member: 73112"><p><strong>Power Creep Yes; Wizard suck No</strong></p><p></p><p>I get the feeling most people on these forums repeat what everyone else has said. That being understood, let me interject counter culture idea. Power Creep Yes; Wizard suck No.</p><p></p><p>The power creep can harm d&d. That is if you want a CR and not an easy win. This is only because the power creep isn't reflected in the monsters and all of the original phbI classes(yet).</p><p></p><p>Now, on to wizards. If you take Ray of Frost, or Scorching Burst, I doubt you will have as much fun as I do.</p><p></p><p>Cloud of Daggers and Thunderwave, the two of these at-wills provide near endless control possibilities. High wiz increases said threshold. The power in cloud of daggers come from its ability to be a target creatures in a square, rather than specifically having to connect with a creature. The power of thunderwave is it's scaling. That and the virtue of being able to place monsters where you will want them (in the radius of your next encounter power for ex) is not credited enough.</p><p></p><p>I won't attempt to discuss a plethora a situations of which the powers can be effectively combined, but I willl give and example of one that occurred last game. </p><p></p><p> - +</p><p> ++++</p><p> 0--</p><p></p><p>Legend: </p><p>+ <-- Enemy</p><p>- <-- Ally</p><p>0 <-- Caster</p><p></p><p>The Classic</p><p>Cloud of Daggers Big Bad Monster in the back row</p><p>Action Point</p><p>Thunderwave Big Bad Monsters Friends through Big Bad monsters clouded square.</p><p>Result: Feeling special and doing significant damage.</p><p></p><p></p><p></p><p>If you set it up correctly, these two powers can cause some VERY competitive damage. In addition, I have done more dmg in a single round w/ wiz than with any striker ( a duh for many of you). The downside is you need help from your party in order to set some of these things up(delays readying ect), or at the least to not blow them up.</p><p></p><p>In summation, Do we have a Power Creep Yes; Wizards suck No.</p></blockquote><p></p>
[QUOTE="robsenworldaccount, post: 4748400, member: 73112"] [b]Power Creep Yes; Wizard suck No[/b] I get the feeling most people on these forums repeat what everyone else has said. That being understood, let me interject counter culture idea. Power Creep Yes; Wizard suck No. The power creep can harm d&d. That is if you want a CR and not an easy win. This is only because the power creep isn't reflected in the monsters and all of the original phbI classes(yet). Now, on to wizards. If you take Ray of Frost, or Scorching Burst, I doubt you will have as much fun as I do. Cloud of Daggers and Thunderwave, the two of these at-wills provide near endless control possibilities. High wiz increases said threshold. The power in cloud of daggers come from its ability to be a target creatures in a square, rather than specifically having to connect with a creature. The power of thunderwave is it's scaling. That and the virtue of being able to place monsters where you will want them (in the radius of your next encounter power for ex) is not credited enough. I won't attempt to discuss a plethora a situations of which the powers can be effectively combined, but I willl give and example of one that occurred last game. - + ++++ 0-- Legend: + <-- Enemy - <-- Ally 0 <-- Caster The Classic Cloud of Daggers Big Bad Monster in the back row Action Point Thunderwave Big Bad Monsters Friends through Big Bad monsters clouded square. Result: Feeling special and doing significant damage. If you set it up correctly, these two powers can cause some VERY competitive damage. In addition, I have done more dmg in a single round w/ wiz than with any striker ( a duh for many of you). The downside is you need help from your party in order to set some of these things up(delays readying ect), or at the least to not blow them up. In summation, Do we have a Power Creep Yes; Wizards suck No. [/QUOTE]
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PHB 2 power creep
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