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*Pathfinder & Starfinder
PHB 2 power creep
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<blockquote data-quote="Caliban" data-source="post: 4748853" data-attributes="member: 284"><p>I've definitely felt a power increase with PHB2. I wouldn't call it a creep, more of a headlong dash.</p><p> </p><p>I used to enjoy running modules, now it just irritates me. </p><p> </p><p>Between Martial Powers and PHB2, it seems every class now has one or more immediate interrupt/reaction powers that trigger on an attack, one or more ways to do forced movement, and higher attack bonuses (due to the Expertise feats), and are generally just better.</p><p> </p><p>I can't plan anything when I'm DM'ing because the main bad guys are going to be moved, dazed, or knocked prone before their initiative comes up, and when I do try to attack or use a power, I have to check with the players to see if I'm "allowed" to do it without interference. Attacke the invoker? take damage and get pushed 3 square. Attack the sorcerer? Take damage. Attack the barbarian? get hit with an 3[w] immediate interrupt attack. Attack the wizard? Shield. and on and on. </p><p> </p><p>It used to be just one or two classes. Now it seems like most of them can do it to one degree or another. Monsters that grab are useless - the bard can automatically get you out by either using a minor action to heal you and slide you, or use an encounter power to slide all allies and push enemies, and most PHB2 classes can achieve something similar. </p><p> </p><p>It's supposed to be fun for the DM to run to. Now I just feel like I'm setting up a bag of hit points and XP for the players to annihilate in a round or two. I can't just make the monsters harder - I run LFR modules and everything is preset. I've seen encounters that were fun and challenging for a PHB1 group be steamrolled by groups using Martial Power and PHB2 classes powers and feats. </p><p> </p><p>I'm just rapidly losing my enthusiasm for running the game, and I'm starting to lose it for playing the game as well. </p><p> </p><p>Rant over.</p></blockquote><p></p>
[QUOTE="Caliban, post: 4748853, member: 284"] I've definitely felt a power increase with PHB2. I wouldn't call it a creep, more of a headlong dash. I used to enjoy running modules, now it just irritates me. Between Martial Powers and PHB2, it seems every class now has one or more immediate interrupt/reaction powers that trigger on an attack, one or more ways to do forced movement, and higher attack bonuses (due to the Expertise feats), and are generally just better. I can't plan anything when I'm DM'ing because the main bad guys are going to be moved, dazed, or knocked prone before their initiative comes up, and when I do try to attack or use a power, I have to check with the players to see if I'm "allowed" to do it without interference. Attacke the invoker? take damage and get pushed 3 square. Attack the sorcerer? Take damage. Attack the barbarian? get hit with an 3[w] immediate interrupt attack. Attack the wizard? Shield. and on and on. It used to be just one or two classes. Now it seems like most of them can do it to one degree or another. Monsters that grab are useless - the bard can automatically get you out by either using a minor action to heal you and slide you, or use an encounter power to slide all allies and push enemies, and most PHB2 classes can achieve something similar. It's supposed to be fun for the DM to run to. Now I just feel like I'm setting up a bag of hit points and XP for the players to annihilate in a round or two. I can't just make the monsters harder - I run LFR modules and everything is preset. I've seen encounters that were fun and challenging for a PHB1 group be steamrolled by groups using Martial Power and PHB2 classes powers and feats. I'm just rapidly losing my enthusiasm for running the game, and I'm starting to lose it for playing the game as well. Rant over. [/QUOTE]
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