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General Tabletop Discussion
*Pathfinder & Starfinder
PHB 2 power creep
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<blockquote data-quote="Stalker0" data-source="post: 4750612" data-attributes="member: 5889"><p>I won't say that the phb 2 classes are necessarily better, but I think they introduce new mechanics that are better...and will hopefully come back to the original classes with their respective splats.</p><p></p><p><strong>Aftereffects:</strong> To me, this is the future of "save ends" type dailies. Currently I find "save ends" dailies to be last too little to compare against the sustain dailies that last the whole fight. However, with an aftereffect, you can now have dailies that last another round or two, and that's significant.</p><p><strong></strong></p><p><strong>Effect based powers:</strong> The avenger is a great example of this, nearly all of his dailies have an effect in the power. It reduces the need for high attack bonuses, and allows a players to activate powers without the forced flavor requirement of a attacking a person. </p><p></p><p>Further, we are now seeing some effect based encounter powers. I can't think of it off hand, but one of my favorite new attack powers is the avenger encounter power that allows phasing as the effect. That's not just a cool attack power, that's like a utility power rolled into one! That's a power that is neat and interesting, and it required no major structural overhaul.</p><p></p><p><strong>Improved at-wills</strong> The druid is probably the hallmark of this, but I think WOTC is getting the message that since at will powers are going to be commonly used, people want them to be pretty cool...especially for controllers.</p><p></p><p></p><p>So far, the only true power creep with classes I have felt is the sorcerer vs the warlock. The sorcerer's striker mechanic is flat out better than the warlocks imo and seems to serve the same striker/controller role that the warlock does now.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4750612, member: 5889"] I won't say that the phb 2 classes are necessarily better, but I think they introduce new mechanics that are better...and will hopefully come back to the original classes with their respective splats. [B]Aftereffects:[/B] To me, this is the future of "save ends" type dailies. Currently I find "save ends" dailies to be last too little to compare against the sustain dailies that last the whole fight. However, with an aftereffect, you can now have dailies that last another round or two, and that's significant. [B] Effect based powers:[/B] The avenger is a great example of this, nearly all of his dailies have an effect in the power. It reduces the need for high attack bonuses, and allows a players to activate powers without the forced flavor requirement of a attacking a person. Further, we are now seeing some effect based encounter powers. I can't think of it off hand, but one of my favorite new attack powers is the avenger encounter power that allows phasing as the effect. That's not just a cool attack power, that's like a utility power rolled into one! That's a power that is neat and interesting, and it required no major structural overhaul. [B]Improved at-wills[/B] The druid is probably the hallmark of this, but I think WOTC is getting the message that since at will powers are going to be commonly used, people want them to be pretty cool...especially for controllers. So far, the only true power creep with classes I have felt is the sorcerer vs the warlock. The sorcerer's striker mechanic is flat out better than the warlocks imo and seems to serve the same striker/controller role that the warlock does now. [/QUOTE]
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