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<blockquote data-quote="Njall" data-source="post: 5101277" data-attributes="member: 54719"><p>They don't get any special treatment. A ranger that wants Defender level AC can just opt to invest 3 feats and wear plate.</p><p>A Barbarian can take Hide Armor Expertise. </p><p>A Rogue can invest in hide armor and focus on dexterity. </p><p></p><p>However, a defender doesn't need to invest said feats: his AC is usually pretty high right out of the box: just like you can build a fighter that deals striker level damage, you can create an avenger, barbarian, rogue or wizard that can reach defender-level AC, provided you are willing to spend a fair chunk of your (limited) resources.</p><p>If a striker spends those 2 feats for 3, 4 points of AC, he's falling behind in terms of damage: as you said, an Avenger's AC is more than adequate for a striker. Thus, as long as the defender in the group does his job, a striker that wants to be the best at his role should be using his feats and powers to reinforce his schticks ( damage and mobility ), rather than waste his resources to improve his AC. Vice versa, if a group lacks a defender, the Avenger/Barbarian/Rogue/whatever can still opt to improve his defenses. </p><p>Sure, you can argue that if everyone has defender-level AC then the defenders become useless; however, the party is also losing a fair chunk of battlefield control: sure, that Avenger might have an AC that's as high as the fighter's, but what will he do when all the opponents on the battlefield focus-fire him and there's no fighter or paladin to take the monsters away from him? A good defender doesn't just grab as many monsters as he can and take all the heat, a good defender knows how to spread the monsters' damage around.</p></blockquote><p></p>
[QUOTE="Njall, post: 5101277, member: 54719"] They don't get any special treatment. A ranger that wants Defender level AC can just opt to invest 3 feats and wear plate. A Barbarian can take Hide Armor Expertise. A Rogue can invest in hide armor and focus on dexterity. However, a defender doesn't need to invest said feats: his AC is usually pretty high right out of the box: just like you can build a fighter that deals striker level damage, you can create an avenger, barbarian, rogue or wizard that can reach defender-level AC, provided you are willing to spend a fair chunk of your (limited) resources. If a striker spends those 2 feats for 3, 4 points of AC, he's falling behind in terms of damage: as you said, an Avenger's AC is more than adequate for a striker. Thus, as long as the defender in the group does his job, a striker that wants to be the best at his role should be using his feats and powers to reinforce his schticks ( damage and mobility ), rather than waste his resources to improve his AC. Vice versa, if a group lacks a defender, the Avenger/Barbarian/Rogue/whatever can still opt to improve his defenses. Sure, you can argue that if everyone has defender-level AC then the defenders become useless; however, the party is also losing a fair chunk of battlefield control: sure, that Avenger might have an AC that's as high as the fighter's, but what will he do when all the opponents on the battlefield focus-fire him and there's no fighter or paladin to take the monsters away from him? A good defender doesn't just grab as many monsters as he can and take all the heat, a good defender knows how to spread the monsters' damage around. [/QUOTE]
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