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PHB Book Layout - Good or No so Good
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<blockquote data-quote="Herremann the Wise" data-source="post: 4868161" data-attributes="member: 11300"><p>Hello Everyone,</p><p></p><p>I was wondering what people's experiences have been with the 4e PHB rule book now that you've more than likely used it extensively. Initially, I was happy with it but slightly underwhelmed in terms of layout and content.</p><p></p><p><strong>Powers</strong></p><p>The presentation of powers was a problem. While they could have been placed further into the book (like spells in 3.x), this would have left the classes decidedly bare-boned. Perhaps an index of powers similar to feats could have been used so that there was easier access to information? I don't think there is a solution to this and in the end, they have most likely made the best out of several difficult options. Could this have been successfully done any other way?</p><p></p><p><strong>Clean Layout</strong></p><p>The clean layout with loads of white space at first seemed quite good, but this is something that more and more, I have come to feel disappointed in (and perhaps irrationally so). I would love the book to be full of useful information with a lot more "busyness" than the clean lines delivered. Something where years later, I could sit down with a particular chapter and get some useful nuggets of information from. Something that has a little more longevity to its "readableness". In the end, the game was simplified and so was the presentation to match. Is it this that has drawn the "textbook" comments or something else? </p><p></p><p>[On a sidenote, could anyone recommend an rpg book that has done a really "busy" style of layout well?]</p><p></p><p><strong>Magical Items in PHB</strong></p><p>I suppose my other gripe at the time was that MIs (magical items) were in the PHB. This is something that I still think should never have happened. However, what gets put in to fill in the gap? More Classes or Class Builds?</p><p></p><p><strong>PHB in Play</strong></p><p>In the end, I would say during the game I rarely touch the PHB. Partly this is because we use power cards, but as well, I suppose the game is just simpler to run and play. Has this been your experience? I suppose in some ways, this is a huge positive.</p><p></p><p></p><p>So anyway, a year and a bit along, how do you judge what is effectively the flagship of the 4E D&D line? Has anything changed for you? Would you organise things or in hindsight do anything differently?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p><p></p><p>PS: Anyone who starts any edition war nonsense is in trouble, so don't. This is discussion and opinion and generally it's not polite to tell people that their opinion is wrong (just different to yours which is obvious anyway and so does not need to be pointed out). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>So yeah... be as critical as you like, but no impolite posts please.</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4868161, member: 11300"] Hello Everyone, I was wondering what people's experiences have been with the 4e PHB rule book now that you've more than likely used it extensively. Initially, I was happy with it but slightly underwhelmed in terms of layout and content. [B]Powers[/B] The presentation of powers was a problem. While they could have been placed further into the book (like spells in 3.x), this would have left the classes decidedly bare-boned. Perhaps an index of powers similar to feats could have been used so that there was easier access to information? I don't think there is a solution to this and in the end, they have most likely made the best out of several difficult options. Could this have been successfully done any other way? [B]Clean Layout[/B] The clean layout with loads of white space at first seemed quite good, but this is something that more and more, I have come to feel disappointed in (and perhaps irrationally so). I would love the book to be full of useful information with a lot more "busyness" than the clean lines delivered. Something where years later, I could sit down with a particular chapter and get some useful nuggets of information from. Something that has a little more longevity to its "readableness". In the end, the game was simplified and so was the presentation to match. Is it this that has drawn the "textbook" comments or something else? [On a sidenote, could anyone recommend an rpg book that has done a really "busy" style of layout well?] [B]Magical Items in PHB[/B] I suppose my other gripe at the time was that MIs (magical items) were in the PHB. This is something that I still think should never have happened. However, what gets put in to fill in the gap? More Classes or Class Builds? [B]PHB in Play[/B] In the end, I would say during the game I rarely touch the PHB. Partly this is because we use power cards, but as well, I suppose the game is just simpler to run and play. Has this been your experience? I suppose in some ways, this is a huge positive. So anyway, a year and a bit along, how do you judge what is effectively the flagship of the 4E D&D line? Has anything changed for you? Would you organise things or in hindsight do anything differently? Best Regards Herremann the Wise PS: Anyone who starts any edition war nonsense is in trouble, so don't. This is discussion and opinion and generally it's not polite to tell people that their opinion is wrong (just different to yours which is obvious anyway and so does not need to be pointed out). :) So yeah... be as critical as you like, but no impolite posts please. [/QUOTE]
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