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PHB Book Layout - Good or No so Good
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4868170" data-attributes="member: 19675"><p>While its generally attractive in its own way, I didn't care much for the overall layout of the PHB.</p><p></p><p>I found myself having to flip back and forth to find definitions of some terms or symbology. Usually, a lot of the idiosyncrasies of a game's terminology are defined early on- either in a given chapter or in an intro to the book, or even in well-placed sidebars.</p><p></p><p>This isn't to say I often found myself confused- I wasn't- because I've played enough RPGs I could generally figure out what something meant by its context. When I wanted confirmation of what I had figured out, it was simply a chore.</p><p></p><p>But I shouldn't have to. I can't say for sure, but I would imagine that this could be a barrier to the enjoyment of a gaming novice just picking it up without an experienced gamer around to pester.</p><p></p><p>I agree as well that the placement of powers would have been better had they been placed in their own chapter, much like feats, spells and powers from earlier editions. It made going through the class section a bit of a bother, especially if you wanted to skim through and compare non-power class features.</p><p></p><p>In addition, an index such as LostSoul mentioned would have been invaluable, especially if it noted how certain powers were variants of or built upon others, like the Feat trees of 3.X. Those were often quite handy when designing your PC.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4868170, member: 19675"] While its generally attractive in its own way, I didn't care much for the overall layout of the PHB. I found myself having to flip back and forth to find definitions of some terms or symbology. Usually, a lot of the idiosyncrasies of a game's terminology are defined early on- either in a given chapter or in an intro to the book, or even in well-placed sidebars. This isn't to say I often found myself confused- I wasn't- because I've played enough RPGs I could generally figure out what something meant by its context. When I wanted confirmation of what I had figured out, it was simply a chore. But I shouldn't have to. I can't say for sure, but I would imagine that this could be a barrier to the enjoyment of a gaming novice just picking it up without an experienced gamer around to pester. I agree as well that the placement of powers would have been better had they been placed in their own chapter, much like feats, spells and powers from earlier editions. It made going through the class section a bit of a bother, especially if you wanted to skim through and compare non-power class features. In addition, an index such as LostSoul mentioned would have been invaluable, especially if it noted how certain powers were variants of or built upon others, like the Feat trees of 3.X. Those were often quite handy when designing your PC. [/QUOTE]
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