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PHB Book Layout - Good or No so Good
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<blockquote data-quote="Nebulous" data-source="post: 4868382" data-attributes="member: 31465"><p>We don't crack the PHB open very often, but particular powers are a pain in the ass to look up, as are magic items, and figuring out grab (which isn't too bad and we like it better than Grapple), but there are still some vague rules that really, really could have been explained with more examples. All that white space and BIG FONT could have been replaced with clear examples of gameplay elements, that would have been excellent. It would also have made the PHB more fun to read.</p><p></p><p>For example, in the Concealment part of the combat chapter:</p><p></p><p>DM (Dave): "You enter a room that is roughly 30 feet wide by 30 feet long, but it is hard to tell the exact dimensions because of the thick gray mist hanging in the air. It is cold and clammy to the touch and seems to clog in your lungs." (The DM checks everyone's Passive Perception, knowing that they need a 25 or higher to see the wraith in the middle of the room. It has full concealment).</p><p></p><p>FIGHTER (Shannon): "I want to listen for any sounds before we go in here."</p><p></p><p>CLERIC (Bob): "I'm going to wave my torch around and see if it dissipates any of this mist. Is it hurting us in any way?" etc...</p><p></p><p></p><p>Or something like that, i could go on but i'm not. Corner cases could have been addressed, and abjudicating certain powers. Yeah, i would have done the PHB very differently, but that huge block of powers is vital to the core of 4e and i'm not sure how to get around that. A friggin index would have helped, sheesh. I wonder if they just wanted everyone to use the online venue to look stuff up so left out the hardcopy index on purpose.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4868382, member: 31465"] We don't crack the PHB open very often, but particular powers are a pain in the ass to look up, as are magic items, and figuring out grab (which isn't too bad and we like it better than Grapple), but there are still some vague rules that really, really could have been explained with more examples. All that white space and BIG FONT could have been replaced with clear examples of gameplay elements, that would have been excellent. It would also have made the PHB more fun to read. For example, in the Concealment part of the combat chapter: DM (Dave): "You enter a room that is roughly 30 feet wide by 30 feet long, but it is hard to tell the exact dimensions because of the thick gray mist hanging in the air. It is cold and clammy to the touch and seems to clog in your lungs." (The DM checks everyone's Passive Perception, knowing that they need a 25 or higher to see the wraith in the middle of the room. It has full concealment). FIGHTER (Shannon): "I want to listen for any sounds before we go in here." CLERIC (Bob): "I'm going to wave my torch around and see if it dissipates any of this mist. Is it hurting us in any way?" etc... Or something like that, i could go on but i'm not. Corner cases could have been addressed, and abjudicating certain powers. Yeah, i would have done the PHB very differently, but that huge block of powers is vital to the core of 4e and i'm not sure how to get around that. A friggin index would have helped, sheesh. I wonder if they just wanted everyone to use the online venue to look stuff up so left out the hardcopy index on purpose. [/QUOTE]
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