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PHB Book Layout - Good or No so Good
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<blockquote data-quote="RangerWickett" data-source="post: 4868434" data-attributes="member: 63"><p>Visually, I wish they'd used patterned colors rather than plain swatches. Instead of having the same green, red, and black for all powers, they could have had different patterns in the color to represent arcane, divine, primal, and martial power sources. For instance, consider the background patterns on magic card frames:</p><p></p><p>[sblock]<img src="http://www.wizards.com/magic/images/mtgcom/fcpics/limited/sw89_pick1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>Also, I love PHB2 art, but PHB1 didn't do it for me. It definitely needed more flavor. I think the first page should have been a quick overview of "This is what a roleplaying game is, and here's what Dungeons & Dragons in particular is," and then they should have ended with, "Now let's look at a sample game."</p><p></p><p>Then the next 5 or 6 pages could have been a narrative section of a game, perhaps with a bit of skill challenge involved, and an illustration on each page showcasing the action. Really drive home that RPGs are more than just slower versions of World of Warcraft; they let you have a unique story.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4868434, member: 63"] Visually, I wish they'd used patterned colors rather than plain swatches. Instead of having the same green, red, and black for all powers, they could have had different patterns in the color to represent arcane, divine, primal, and martial power sources. For instance, consider the background patterns on magic card frames: [sblock][img]http://www.wizards.com/magic/images/mtgcom/fcpics/limited/sw89_pick1.jpg[/img][/sblock] Also, I love PHB2 art, but PHB1 didn't do it for me. It definitely needed more flavor. I think the first page should have been a quick overview of "This is what a roleplaying game is, and here's what Dungeons & Dragons in particular is," and then they should have ended with, "Now let's look at a sample game." Then the next 5 or 6 pages could have been a narrative section of a game, perhaps with a bit of skill challenge involved, and an illustration on each page showcasing the action. Really drive home that RPGs are more than just slower versions of World of Warcraft; they let you have a unique story. [/QUOTE]
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