PHB classes as Prestige Classes?!

Anime Kidd

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To try and add a bit of a twist to my homebrew, I want to try to eliminate some of the core classes and have them as Prestige Classes. Is this a good idea? I want the setting to have a low magic feel, but having magic still being powerful.
I belive that the Wizard, Druid, Paladin (duh!), and the Ranger as PrCs, maybe the Bard as well. This leaves the Cleric and Sorcerer as the base spellcasting classes.
Turning the core classes into 10 or 15 level PrCs is a bit easier then I thought. All I did was kepp everything the same; class skills, hit dice, class abilities, attack bonuses, save bonuses, etc. With the class abilities, I kept the abilities in a similar progression as found in the original core class. I did tweak some of the progressions of some abilities, like the druid's wildshape. Some abilities I altered when the class first gets it, like the Paladin's mount is at 1st level.

As an example, here's the Wizard as a PrC:

Wizard Prestige Class

Requirements
Base Will Save: +4.
Skills: Knowledge (arcana) 5 ranks, Spellcraft 5 ranks.
Feats: Scribe Scroll.
Spells: Must be able to cast 3rd-level arcane spells.

Hit Die: D4.
Class Skills: As Wizard.
Skill Points: 2 + Int Bonus.

Class Features
Weapon and Armor Proficiency: Wizards are skilled with the club, dagger, heavy crossbow, light crossbow, and quarterstaff. Wizards are not proficient with any type of armor nor with shields.
Bonus Feats: Every five levels, a wizard gains a bonus feat. This feat must be a metamagic feat or an item creation feat.
Familiar: A wizard gains a familiar in exactly the same manner as a sorcerer. See the sorcerer description.
Spellbook Casting: A wizard's spellbook is a source of great power. With a spellbook, a wizard can cast any spell within the book itself as if casting from a spell scroll, with the wizard's own caster level to determine the spell's effects. Whe using this ability, the spell doesn't disappear from the spellbook.
To create a spellbook, the wizard treats it as creating a normal spell scroll with their highest castable spell level possible, but takes 1 week per 1,000 gp of its best price, with the base price being the highest spell level multiplied by the wizard's current caster level multiplied by 50 gp [Highest Spell level castable x Wizard's Caster Level x 50 gp]. There is no need for material components or XP expenditure either.
In practice, many wizards tend to place protective spells on their spellbooks to help protect them from thieves and the ravages of the elements and time. Some wizards even have 'traveling spellbooks' that are filled with their most commonly used spells. These spellbooks are smaller and are figured as normal, but multiplied by 25 gp instead of 50 gp [Highest Spell level castable x Wizard's Caster Level x 25 gp] and takes 1 week per 1,000 gp of the base price.

Code:
Class         Fort   Ref.   Will
Level   BAB   Save   Save   Save   Special                                      Spellcasting
1       +0      +0    +0    +2     Familiar, Spellbook Casting, Bonus feat      +1 Arcane Spellcasting level
2       +1      +0    +0    +3                                                  +1 Arcane Spellcasting level
3       +1      +1    +1    +3                                                  +1 Arcane Spellcasting level
4       +2      +1    +1    +4     Bonus feat                                   +1 Arcane Spellcasting level
5       +2      +1    +1    +4                                                  +1 Arcane Spellcasting level
6       +3      +2    +2    +5                                                  +1 Arcane Spellcasting level
7       +3      +2    +2    +5     Bonus feat                                   +1 Arcane Spellcasting level
8       +4      +2    +2    +6                                                  +1 Arcane Spellcasting level
9       +4      +3    +3    +6                                                  +1 Arcane Spellcasting level
10      +5      +3    +3    +7     Bonus feat                                   +1 Arcane Spellcasting level

I didn't know how to have a character with spontaneous casting to instead use prepared spells from a spellbook. Why would ayone want to need a spellbook to prepare their spells everyday instead of spontaneous casting? I got around this by having the Spellbook Casting ability. This allows spellbooks to be useful and as a powerful item and not as a restriction as before (with the preperation time and all).
As it is written now, I don't think having the disadvantages I have listed now are good enough to balance it out. Maybe dropping the bonus feats that are gained and possibly the weapon and armor proficiencies?

Comments? Advice? Ideas? Flames? :)

Edit ----------
Fixed the subject title
 
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Well, just my opnion, I'm not at all big on core classes as prestige classes...I dont think any of them should be anything other than core classes. And if you were going to eliminate core classes, I'd start with the Cleric personaly.
If you want less core classes(although I dont know why one would) and/or lower magic...or a more gradual magic curve...I'd do more of a base class (such as some sort of Priest or Acolyte for "cleric", something like Novice for mage etc) then "real" classes(the PH core classes) and then prestige classes. Thats just me though.
 

Merlion said:
Well, just my opnion, I'm not at all big on core classes as prestige classes...I dont think any of them should be anything other than core classes. And if you were going to eliminate core classes, I'd start with the Cleric personaly.


Why?
 

Because its mildly unbalanced, doesnt fit any common fantasy archtypes and doesnt really even fit either the Priest or 'White Mage" archtypes very well as written.
 

I thought about doing this once. I decided that the Cleric, Fighter, Rogue and Wizard should be left alone and everything else should be a PrC.
 
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The new campaign I'm working on only has Expert, Fighter, Aristocrat and Adept as starting classes. The characters will have to adventure to find story-based reasons to multiclass into PHB classes. The allowable PHB classes will be Bard, Fighter, Rogue, Sorcerer and possibly Ranger. I'll probably add a Shaman class too. I've thought about Barbarian, but that seems like an unlikely class to multiclass *into*. Perhaps I'll allow it on a case by case basis.

The world is very backward, the gods are completely uncaring, except for local "small gods" who don't have the power to do much of anything, and formal Wizardry is a lost science on which the fall of civilization is blamed.
 

Buttercup said:
The new campaign I'm working on only has Expert, Fighter, Aristocrat and Adept as starting classes.

Doubleplusungood. PHBclass doubleplusgood. Official rules doubleplusgood. Changing core is unthought.
 



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