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General Tabletop Discussion
*Pathfinder & Starfinder
PHB classes -- why does it matter which ones are included?
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<blockquote data-quote="SSquirrel" data-source="post: 4066746" data-attributes="member: 5202"><p>Funny I started playing D&D 20 years ago and I never really considered gnomes a PC race in 3E, but that was b/c I never really liked them. Less space wasted in the PHB IMO</p><p></p><p></p><p>As far as "what is core". 2 words, say em with me. They've even been magazine titles.</p><p></p><p>Dungeons.</p><p>Dragons.</p><p></p><p>These have been achieved with Fighter/Thief/Mage/Cleric in varying names along w/classes that are variations of these themes or combinations of them (by and large). A d20 has always been the main resolution die. Alignment has pretty much always been written poorly and more often served to restrict and inhibit gameplay since 1st Ed AD&D. Humans, elves, dwarves and <s>hobbits</s> halflings have always been around. Sometimes they were even a class unto themselves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The arcane divine split has always been there too, for good and ill.</p><p></p><p>I personally have no issue with dropping the arcane/divine split or alignment (Arcana Evolved has both removed nicely and to great effect, any caster having the capability of healing magic makes party design MUCH smoother) but most of the otehr aspects I see as the core of the game.</p><p></p><p>I don't see using say Palladium Fantasy and calling it D&D as particularly effective ho. The names are brands for a system itself. You could use Palladium and play in the Realms tho. People use True20 to run pretty much anything and I've heard of people having lots of fun w/Mutants & Masterminds to run a game that felt functionally like D&D to evryone at the table.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4066746, member: 5202"] Funny I started playing D&D 20 years ago and I never really considered gnomes a PC race in 3E, but that was b/c I never really liked them. Less space wasted in the PHB IMO As far as "what is core". 2 words, say em with me. They've even been magazine titles. Dungeons. Dragons. These have been achieved with Fighter/Thief/Mage/Cleric in varying names along w/classes that are variations of these themes or combinations of them (by and large). A d20 has always been the main resolution die. Alignment has pretty much always been written poorly and more often served to restrict and inhibit gameplay since 1st Ed AD&D. Humans, elves, dwarves and [S]hobbits[/S] halflings have always been around. Sometimes they were even a class unto themselves ;) The arcane divine split has always been there too, for good and ill. I personally have no issue with dropping the arcane/divine split or alignment (Arcana Evolved has both removed nicely and to great effect, any caster having the capability of healing magic makes party design MUCH smoother) but most of the otehr aspects I see as the core of the game. I don't see using say Palladium Fantasy and calling it D&D as particularly effective ho. The names are brands for a system itself. You could use Palladium and play in the Realms tho. People use True20 to run pretty much anything and I've heard of people having lots of fun w/Mutants & Masterminds to run a game that felt functionally like D&D to evryone at the table. [/QUOTE]
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