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General Tabletop Discussion
*Pathfinder & Starfinder
PHB classes -- why does it matter which ones are included?
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<blockquote data-quote="Sphyre" data-source="post: 4068650" data-attributes="member: 55424"><p>I fail to see how just the core rulebooks is a high investment, at least in comparison to other hobbies. I have many hobbies, and the cheapest by far is board games. I invest in the board game once and it's done. Fantasy Flight Games have a significantly higher sticker price, but they also have a significantly higher replay value as well.</p><p></p><p style="margin-left: 20px">For example a console system, of which a new generation comes out every 5-10 years leads to a large investment off of the initial game system. Then you add each game. If you want one game, you're investing in both the game system and the game. The cheapest current new console is the wii, which I believe at it's best price was 300? Sorry I never bought one so I don't exactly know.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Then there are collectible card games like Magic: the Gathering, where to keep up you have to buy new cards (or be an extremely savvy trader).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Then there's computer games. Assuming your computer is up to par with them. They cost around 50 bucks a pop now. Many of them online, requiring the hidden cost of internet. Play an MMO? Now you have a monthly cost of 10-15 dollars just to play the game after the initial cost.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I used to play Laser Quest as well. It cost me 5 dollars a game with my year membership. Playing multiple games a month (even multiple times a week) quickly added up.</p><p></p><p>And what do the 3 core rulebooks cost? 105 retail, or 66ish from amazon. Cost of dice, paper and pencils. Miniatures are optional, even if you don't want to believe they are due to the use of the word squares.</p><p></p><p>I can understand if it's not <em>worth</em> the investment of 105 (or 66ish) to specific people who have multiple reasons, such as they like 3.5, they haven't been impressed by 4e, or any other reason they want. I just don't understand how it's really considered a high investment for something that has the most replay value over <em>anything stated above</em>.</p><p></p><p>Currently I'm in the lower class of Americans (as are more than 50% of the US now), so I know my money is hard earned. But I find it to be a very sound investment, and give me a whole lot more for my dollar than alternative games I could be investing in.</p><p></p><p>So, please help me understand where 100 dollars is a high investment (without optional splat books) for multiple <em>years</em> of play, for those who actually will use it? I can understand where it might be expensive to someone who may use it once or twice, and decide they don't like the system, but for someone who ends up liking it, I'm at a loss how it can be seen as expensive when compared to other hobbies.</p></blockquote><p></p>
[QUOTE="Sphyre, post: 4068650, member: 55424"] I fail to see how just the core rulebooks is a high investment, at least in comparison to other hobbies. I have many hobbies, and the cheapest by far is board games. I invest in the board game once and it's done. Fantasy Flight Games have a significantly higher sticker price, but they also have a significantly higher replay value as well. [indent]For example a console system, of which a new generation comes out every 5-10 years leads to a large investment off of the initial game system. Then you add each game. If you want one game, you're investing in both the game system and the game. The cheapest current new console is the wii, which I believe at it's best price was 300? Sorry I never bought one so I don't exactly know. Then there are collectible card games like Magic: the Gathering, where to keep up you have to buy new cards (or be an extremely savvy trader). Then there's computer games. Assuming your computer is up to par with them. They cost around 50 bucks a pop now. Many of them online, requiring the hidden cost of internet. Play an MMO? Now you have a monthly cost of 10-15 dollars just to play the game after the initial cost. I used to play Laser Quest as well. It cost me 5 dollars a game with my year membership. Playing multiple games a month (even multiple times a week) quickly added up.[/indent] And what do the 3 core rulebooks cost? 105 retail, or 66ish from amazon. Cost of dice, paper and pencils. Miniatures are optional, even if you don't want to believe they are due to the use of the word squares. I can understand if it's not [i]worth[/i] the investment of 105 (or 66ish) to specific people who have multiple reasons, such as they like 3.5, they haven't been impressed by 4e, or any other reason they want. I just don't understand how it's really considered a high investment for something that has the most replay value over [i]anything stated above[/i]. Currently I'm in the lower class of Americans (as are more than 50% of the US now), so I know my money is hard earned. But I find it to be a very sound investment, and give me a whole lot more for my dollar than alternative games I could be investing in. So, please help me understand where 100 dollars is a high investment (without optional splat books) for multiple [i]years[/i] of play, for those who actually will use it? I can understand where it might be expensive to someone who may use it once or twice, and decide they don't like the system, but for someone who ends up liking it, I'm at a loss how it can be seen as expensive when compared to other hobbies. [/QUOTE]
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