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General Tabletop Discussion
*Pathfinder & Starfinder
PHB classes -- why does it matter which ones are included?
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<blockquote data-quote="wingsandsword" data-source="post: 4069077" data-attributes="member: 14159"><p>I played D&D for almost a decade, with dozens of players from a half-dozen different groups before I ever even <em>heard</em> of OD&D, and that was only from discussion on ENWorld, and only fairly recently did I meet a gamer (not through ENWorld) that mentioned having ever played OD&D (and she dropped it in a flat moment for 1e when it came out). I seriously think that if you polled the general modern-day playerbase of D&D (not ENWorld members, which is a specific subset) you'd find that most of them had never even heard of OD&D and probably think that the original 1e PHB with the orange spine was the original start of the game. </p><p></p><p>You're right, there is no contradiction there at all. OD&D was before a lot of key traditions were even created, traditions that 4e is forsaking, traditions that define the very feel of D&D to me and the people I game with. The Great Wheel cosmology was a big part of the feel of D&D to me, for example, it was something that individual settings could tinker with or omit but it always felt like an inalienable part of the core of D&D. For a lot of us OD&D is just a little line of text in a history of D&D, something we'll never see and never play and essentially a pre 1.0 beta edition of D&D.</p><p></p><p>One thing that all this has shown me is that D&D means a lot of different things to a lot of different people: to me it means the general feel of AD&D 1e, to some extent 2e, and 3e and 3.5e, including a lot of meta-setting elements now being discarded. Versions of D&D that I've never even seen an actual physical copy of and that the overwhelming majority of gamers I've played with have never played or seen are versions that I have trouble giving a lot of weight to in what I see as the traditions of D&D. In the D&D experience I've had over the years, many of the things that define D&D and have been constant across the years and editions are being cut out.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4069077, member: 14159"] I played D&D for almost a decade, with dozens of players from a half-dozen different groups before I ever even [i]heard[/i] of OD&D, and that was only from discussion on ENWorld, and only fairly recently did I meet a gamer (not through ENWorld) that mentioned having ever played OD&D (and she dropped it in a flat moment for 1e when it came out). I seriously think that if you polled the general modern-day playerbase of D&D (not ENWorld members, which is a specific subset) you'd find that most of them had never even heard of OD&D and probably think that the original 1e PHB with the orange spine was the original start of the game. You're right, there is no contradiction there at all. OD&D was before a lot of key traditions were even created, traditions that 4e is forsaking, traditions that define the very feel of D&D to me and the people I game with. The Great Wheel cosmology was a big part of the feel of D&D to me, for example, it was something that individual settings could tinker with or omit but it always felt like an inalienable part of the core of D&D. For a lot of us OD&D is just a little line of text in a history of D&D, something we'll never see and never play and essentially a pre 1.0 beta edition of D&D. One thing that all this has shown me is that D&D means a lot of different things to a lot of different people: to me it means the general feel of AD&D 1e, to some extent 2e, and 3e and 3.5e, including a lot of meta-setting elements now being discarded. Versions of D&D that I've never even seen an actual physical copy of and that the overwhelming majority of gamers I've played with have never played or seen are versions that I have trouble giving a lot of weight to in what I see as the traditions of D&D. In the D&D experience I've had over the years, many of the things that define D&D and have been constant across the years and editions are being cut out. [/QUOTE]
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