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Community
General Tabletop Discussion
*Pathfinder & Starfinder
PHB classes -- why does it matter which ones are included?
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<blockquote data-quote="lutecius" data-source="post: 4074272" data-attributes="member: 60332"><p>What I find “icky” in these mechanics is what they are supposed to represent in game:</p><p>The picture of a warlock teleporting his opponents around and “marking” them so he can get a bonus when he kills them doesn’t make sense to me and seems yes, videogamey (I know it's kind of a curse word now) </p><p></p><p>If the excuse for having a non magical healer ends up being "he tells them to get better", especially in the annoying way it was described, maybe there should not be a martial leader. </p><p></p><p>I fail to see the difference, except in wording and enthusiasm.</p><p></p><p>What? houseruling? create new classes and powers in the wait of PHB2?</p><p>Maybe. :\ Good for you.</p><p></p><p>If the wizard did not have to pick “blast all day” and could use Cha instead of Int, then yes, song magic would be easily integrated. </p><p>If the cleric could eschew the holy warrior powers and spell list that have nothing to do with nature, then yes he could be a druid</p><p></p><p>The fighter on the other hand, being the most generic class ever, would not come into conflict with the warlord’s "archetype”.</p><p>The wizard already has eldritch blast and again, I don’t see why a Dark Wizard or better, an Evil Priest could not be a “wanderer who draws his dark power from secrets gained from consorting with inhuman entities”. Are they not allowed to have a kewl pitch too?</p><p></p><p>My point is that they chose to add very specific concepts (the implementation of which I happen to hate) that could have easily fitted in existing classes, while they put off broader ones that could not. i.e. bard, druid, monk (even though I don't like monk)</p><p></p><p>…to you. Now I am curious to know why.</p><p></p><p> Go from generic to specific. At least on that we agree.</p></blockquote><p></p>
[QUOTE="lutecius, post: 4074272, member: 60332"] What I find “icky” in these mechanics is what they are supposed to represent in game: The picture of a warlock teleporting his opponents around and “marking” them so he can get a bonus when he kills them doesn’t make sense to me and seems yes, videogamey (I know it's kind of a curse word now) If the excuse for having a non magical healer ends up being "he tells them to get better", especially in the annoying way it was described, maybe there should not be a martial leader. I fail to see the difference, except in wording and enthusiasm. What? houseruling? create new classes and powers in the wait of PHB2? Maybe. :\ Good for you. If the wizard did not have to pick “blast all day” and could use Cha instead of Int, then yes, song magic would be easily integrated. If the cleric could eschew the holy warrior powers and spell list that have nothing to do with nature, then yes he could be a druid The fighter on the other hand, being the most generic class ever, would not come into conflict with the warlord’s "archetype”. The wizard already has eldritch blast and again, I don’t see why a Dark Wizard or better, an Evil Priest could not be a “wanderer who draws his dark power from secrets gained from consorting with inhuman entities”. Are they not allowed to have a kewl pitch too? My point is that they chose to add very specific concepts (the implementation of which I happen to hate) that could have easily fitted in existing classes, while they put off broader ones that could not. i.e. bard, druid, monk (even though I don't like monk) …to you. Now I am curious to know why. Go from generic to specific. At least on that we agree. [/QUOTE]
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PHB classes -- why does it matter which ones are included?
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