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General Tabletop Discussion
*Pathfinder & Starfinder
PHB classes -- why does it matter which ones are included?
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<blockquote data-quote="Campbell" data-source="post: 4076837" data-attributes="member: 16586"><p>Your failures of imagination astound me. The Warlock does not simply teleport his enemies around the battle field and mark his enemies to do more damage. He calls forth his dreaded eldritch power to bend space and time and lays dark marks upon the souls of his adversaries. The Warlord does not tell people to get better. He inspires them to reach deep down and rely on their inner strength to press on when others would falter and give in. Do you not grok the underlying abstractions of hit points ?</p><p></p><p></p><p></p><p>The difference is that a Warlock's dark magic and a Warlord's ability to inspire are major shticks, not minor abilities. These are defining traits for the type of characters I wish to portray, not something to add on the side. For characters that want to add such elements to their characters there is something called multiclassing. Perhaps you might have heard of it.</p><p></p><p></p><p></p><p>You see my problem with warlord and warlock patches. Yes ?</p><p></p><p></p><p></p><p>I am afraid you have missed a few memos. Inspiration on the side might be good enough for the Bard but not the Warlord. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>You keep on bringing up eldritch blast as if it were the reason I want Warlocks in the PHB. Perhaps you should have that aneurysm checked out. The wanderer who draws his dark power from secrets gained from consorting with inhuman entities is exactly that. He draws his power from those secrets, not from the academic pursuit of arcane mysteries and certainly not from a close connection to some god but through seeking out knowledge that man is not meant to know. It's the thematic elements that matter and I want game mechanics that match those thematic elements.</p><p></p><p></p><p></p><p>So you keep saying. And your argument would be that the archetypes behind warlocks and warlords are more narrow on a conceptual level than jack-of-all-trades minstrels who practice song magic, elemental blasting nature priests who change their shape into that of animals who are part of a tree hugging secret society, and mystical ascetics who know kung fu ? Yes?</p><p></p><p></p><p></p><p>You wouldn't like what I have to say.</p><p></p><p></p><p></p><p>You would like it too be that easy. I specifically want a character who uses his mastery of arcane principles to assist in using his blade against ugly nasties. Of course that would be too narrow of an archetype for a character class. Shall we feat up a multiclass Fighter/Wizard ?</p></blockquote><p></p>
[QUOTE="Campbell, post: 4076837, member: 16586"] Your failures of imagination astound me. The Warlock does not simply teleport his enemies around the battle field and mark his enemies to do more damage. He calls forth his dreaded eldritch power to bend space and time and lays dark marks upon the souls of his adversaries. The Warlord does not tell people to get better. He inspires them to reach deep down and rely on their inner strength to press on when others would falter and give in. Do you not grok the underlying abstractions of hit points ? The difference is that a Warlock's dark magic and a Warlord's ability to inspire are major shticks, not minor abilities. These are defining traits for the type of characters I wish to portray, not something to add on the side. For characters that want to add such elements to their characters there is something called multiclassing. Perhaps you might have heard of it. You see my problem with warlord and warlock patches. Yes ? I am afraid you have missed a few memos. Inspiration on the side might be good enough for the Bard but not the Warlord. :p You keep on bringing up eldritch blast as if it were the reason I want Warlocks in the PHB. Perhaps you should have that aneurysm checked out. The wanderer who draws his dark power from secrets gained from consorting with inhuman entities is exactly that. He draws his power from those secrets, not from the academic pursuit of arcane mysteries and certainly not from a close connection to some god but through seeking out knowledge that man is not meant to know. It's the thematic elements that matter and I want game mechanics that match those thematic elements. So you keep saying. And your argument would be that the archetypes behind warlocks and warlords are more narrow on a conceptual level than jack-of-all-trades minstrels who practice song magic, elemental blasting nature priests who change their shape into that of animals who are part of a tree hugging secret society, and mystical ascetics who know kung fu ? Yes? You wouldn't like what I have to say. You would like it too be that easy. I specifically want a character who uses his mastery of arcane principles to assist in using his blade against ugly nasties. Of course that would be too narrow of an archetype for a character class. Shall we feat up a multiclass Fighter/Wizard ? [/QUOTE]
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