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General Tabletop Discussion
*TTRPGs General
PHB Cleric = Unbalanced?
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<blockquote data-quote="Saeviomagy" data-source="post: 2600888" data-attributes="member: 5890"><p>A cleric is not broken under the following assumption:</p><p></p><p>He uses about half of his spells per day on healing his allies.</p><p></p><p>There, that's it. That's the balance for the cleric class, and that's the normal situation for a cleric in an average party. Even once you get to levels where between-battle hitpoint damage is mostly being taken care of with wands and the like, the cleric will still be coughing up restorations (especially since he's the only person who can).</p><p></p><p>Additionally, from observations through play, clerics are simply not the most powerful casters. They are certainly not on par with a well-played wizard in any situation. While there are the occasional spells that a wizard would really like to have on his list, there aren't that many.</p><p></p><p>In terms of balance issues, the only real problem is that some domains are da bomb, and others are a total waste of space. That's not a problem in terms of balance with other characters, mostly it's a balance problem between two clerics.</p><p></p><p>Oh, and that evil clerics channel inflict wounds spells instead of cures. Evil clerics with living allies are teh suxxor.</p><p></p><p>I think that perhaps the real problem is that your average high-level fighter is badly built, or only vaguely imagined as some guy that hits in melee for a bit of damage. A bad selection of feats and items makes for a bag of hitpoints and nothing else. A good selection can make for a really killer character that will outshine a cleric in a fight any day of the week. And yes, that does include when the cleric casts divine power. Even when he persists it.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2600888, member: 5890"] A cleric is not broken under the following assumption: He uses about half of his spells per day on healing his allies. There, that's it. That's the balance for the cleric class, and that's the normal situation for a cleric in an average party. Even once you get to levels where between-battle hitpoint damage is mostly being taken care of with wands and the like, the cleric will still be coughing up restorations (especially since he's the only person who can). Additionally, from observations through play, clerics are simply not the most powerful casters. They are certainly not on par with a well-played wizard in any situation. While there are the occasional spells that a wizard would really like to have on his list, there aren't that many. In terms of balance issues, the only real problem is that some domains are da bomb, and others are a total waste of space. That's not a problem in terms of balance with other characters, mostly it's a balance problem between two clerics. Oh, and that evil clerics channel inflict wounds spells instead of cures. Evil clerics with living allies are teh suxxor. I think that perhaps the real problem is that your average high-level fighter is badly built, or only vaguely imagined as some guy that hits in melee for a bit of damage. A bad selection of feats and items makes for a bag of hitpoints and nothing else. A good selection can make for a really killer character that will outshine a cleric in a fight any day of the week. And yes, that does include when the cleric casts divine power. Even when he persists it. [/QUOTE]
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PHB Cleric = Unbalanced?
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