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PHB Cleric = Unbalanced?
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<blockquote data-quote="William Ronald" data-source="post: 2602527" data-attributes="member: 426"><p>PRECISELY!!! This is something that some players fail to understand. A character's actions have an influence on the world, and there are people whom the PCs will have to answer to in some sense. Attack an orcish stronghold, and clerics of Gruumsh may decide you are an enemy --- while your local lord or town officials may turn to your PCs for help in other matters. Attack the town guard, and find out that there are people who will back up the guards. No character exists in a vacuum, and PCs should find that they are having some influence in the world -- including having other people pay attention to their words and deeds.</p><p></p><p>As for motivations, clerics can have a good time in finding motivations. My main critique of WotC's Deities and Demigods is that there was not enough information to tell players more about how clerics relate to their deities and how that relationship shapes their outlook. Fortunately, good players and DMs can help set up a sense of what it means to be a cleric of a given deity.</p><p></p><p>Here are a few examples of what one can do with a cleric, using a deity from Greek myth. (We have more information on deities from mythology than we do for a deity such as Moradin.) A cleric of Athena follows a deity devoted to knowledge, wisdom, and war. As Athena is listed as a lawful good deity, her followers probably would not go to war lightly -- but would probably employ sound strategies. In times of peace, they may have an interest in acquiring knowledge and spreading it -- which may be a justification for exploring those dusty old ruins. Similarly, they may feel a call to heroism and expect people to turn to them for good advice. (A priest of the goddess of wisdom might offer some sound counsel.) They may even be asked to advise leaders, bringing the clerics into the realm of politics and diplomacy.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2602527, member: 426"] PRECISELY!!! This is something that some players fail to understand. A character's actions have an influence on the world, and there are people whom the PCs will have to answer to in some sense. Attack an orcish stronghold, and clerics of Gruumsh may decide you are an enemy --- while your local lord or town officials may turn to your PCs for help in other matters. Attack the town guard, and find out that there are people who will back up the guards. No character exists in a vacuum, and PCs should find that they are having some influence in the world -- including having other people pay attention to their words and deeds. As for motivations, clerics can have a good time in finding motivations. My main critique of WotC's Deities and Demigods is that there was not enough information to tell players more about how clerics relate to their deities and how that relationship shapes their outlook. Fortunately, good players and DMs can help set up a sense of what it means to be a cleric of a given deity. Here are a few examples of what one can do with a cleric, using a deity from Greek myth. (We have more information on deities from mythology than we do for a deity such as Moradin.) A cleric of Athena follows a deity devoted to knowledge, wisdom, and war. As Athena is listed as a lawful good deity, her followers probably would not go to war lightly -- but would probably employ sound strategies. In times of peace, they may have an interest in acquiring knowledge and spreading it -- which may be a justification for exploring those dusty old ruins. Similarly, they may feel a call to heroism and expect people to turn to them for good advice. (A priest of the goddess of wisdom might offer some sound counsel.) They may even be asked to advise leaders, bringing the clerics into the realm of politics and diplomacy. [/QUOTE]
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