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PHB Cleric = Unbalanced?
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<blockquote data-quote="Zimbel" data-source="post: 2603315" data-attributes="member: 29912"><p><strong>Cleric power</strong></p><p></p><p>A few comments, having played and DMed a total of roughly 7 3.x clerics, spanning all levels up through about 21:</p><p>1) At LV 1, clerics are very strong. Good spellcasting + good combat ability + 2 domain abilities is very good. In one of the games I played in (up through LV 3), the cleric was a stronger melee combatant than the Paladin. Even better, at low levels, turning is a very nice ability (if you meet appropriate creatures). Note that unless you focus on it, it will become nearly useless by mid-level. Needless to say, in almost every case, their skills will be poor.</p><p>2) Healing is a non-issue if you allow the creation or purchase of CLW (Cure Light Wounds) wands. Outside of combat, Clerics can just use CLW wands to preserve their other spells. Additionally, often they can get other PCs to chip in on their purchase.</p><p>3) At some point, unless they focus heavily on weapon work (Greater Magic Weapon rocks once you get it), they get weaker until around LV 11 or so.</p><p>3) At mid levels (11+), clerics shoot up again. Harm, Heal, and Holy Word (or it's equivalent) are all better than any wizard or sorcerer's equivalent. Depending on your chosen domains, you may be getting some very good domain spells around here, as well. They no longer weaken, except perhaps in comparison to other major spellcasters.</p><p>4) At very high levels (17+) their only real competition are the other major spellcasters (but this is an issue with all the spellcasters). They no longer need to worry at all about healing - Heal is now the weak healing spell of their repetoir. In 3.0 (which is the only edition I've gotten this high) Clerics appear to be weaker than Sorcerers, but stronger than all non-spellcasting classes. I have not had a chance to compare them to simular level Druids or Wizards for any length of time.</p><p></p><p>So I would say that most Clerics are stronger than the main-line classes at roughly LV 1-3, 11+ Unlike Wizards/Sorcerers, they don't have to worry excessively about HP (these days my Wiz/Sor have Con, not Dex as their second highest score), and they are effective in every combat at low level (not just 1-2 times a day). A cleric which focuses solely on a single weapon will be stronger in combats where they have prep time, and LV 1-3, 9+ (due to GMW).</p><p></p><p>Edit: added turning comment</p></blockquote><p></p>
[QUOTE="Zimbel, post: 2603315, member: 29912"] [b]Cleric power[/b] A few comments, having played and DMed a total of roughly 7 3.x clerics, spanning all levels up through about 21: 1) At LV 1, clerics are very strong. Good spellcasting + good combat ability + 2 domain abilities is very good. In one of the games I played in (up through LV 3), the cleric was a stronger melee combatant than the Paladin. Even better, at low levels, turning is a very nice ability (if you meet appropriate creatures). Note that unless you focus on it, it will become nearly useless by mid-level. Needless to say, in almost every case, their skills will be poor. 2) Healing is a non-issue if you allow the creation or purchase of CLW (Cure Light Wounds) wands. Outside of combat, Clerics can just use CLW wands to preserve their other spells. Additionally, often they can get other PCs to chip in on their purchase. 3) At some point, unless they focus heavily on weapon work (Greater Magic Weapon rocks once you get it), they get weaker until around LV 11 or so. 3) At mid levels (11+), clerics shoot up again. Harm, Heal, and Holy Word (or it's equivalent) are all better than any wizard or sorcerer's equivalent. Depending on your chosen domains, you may be getting some very good domain spells around here, as well. They no longer weaken, except perhaps in comparison to other major spellcasters. 4) At very high levels (17+) their only real competition are the other major spellcasters (but this is an issue with all the spellcasters). They no longer need to worry at all about healing - Heal is now the weak healing spell of their repetoir. In 3.0 (which is the only edition I've gotten this high) Clerics appear to be weaker than Sorcerers, but stronger than all non-spellcasting classes. I have not had a chance to compare them to simular level Druids or Wizards for any length of time. So I would say that most Clerics are stronger than the main-line classes at roughly LV 1-3, 11+ Unlike Wizards/Sorcerers, they don't have to worry excessively about HP (these days my Wiz/Sor have Con, not Dex as their second highest score), and they are effective in every combat at low level (not just 1-2 times a day). A cleric which focuses solely on a single weapon will be stronger in combats where they have prep time, and LV 1-3, 9+ (due to GMW). Edit: added turning comment [/QUOTE]
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