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*Pathfinder & Starfinder
[PHB] Divine Favor and Righteous Might Official Spell Changes
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<blockquote data-quote="The Souljourner" data-source="post: 1751930" data-attributes="member: 1622"><p>Divine favor needed that restriction. +6 to hit and damage that stacks with absolutely everything was a little ridiculous for a first level spell. +3 is fine, and still really good.</p><p></p><p>The change to Righteous might is ok... I'm not sure it needed to be nerfed so much though. The damage reduction I can understand... 15/evil is pretty rough... I don't car what others say, I don't see a lot of people using evil weapons. Sure there are *some* but most? Not in my experience. +8 strength is a lot... +6 woulda been fine... keep in mind that you get +4 strength as a 1st level barbarian using rage, and that's invokable as a free action.</p><p></p><p>I don't see Mind Blank and True Seeing as interacting at all. That's like asking how <em>Melf's Acid Arrow</em> and <em>Status</em> interact...</p><p></p><p>They should definitely change all the prot X except evil to say "just like evil, except X".</p><p></p><p>Complete books are not on the same level as the PHB.. not everyone uses Complete Divine, but everyone uses the PHB.</p><p></p><p>Yes, persistant spell is stupid and should not exist (or if it does, it should just multiply the duration by 10 or something similar that maintains the differences in spell durations). But, one again, persistant spell isn't core, and therefor isn't nearly as big of an issue. In fact... where is persistant spell even printed in 3.5? Is it Forgotten Realms? 'Cause I think we all know the thing the Realms have Forgotten is balance.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1751930, member: 1622"] Divine favor needed that restriction. +6 to hit and damage that stacks with absolutely everything was a little ridiculous for a first level spell. +3 is fine, and still really good. The change to Righteous might is ok... I'm not sure it needed to be nerfed so much though. The damage reduction I can understand... 15/evil is pretty rough... I don't car what others say, I don't see a lot of people using evil weapons. Sure there are *some* but most? Not in my experience. +8 strength is a lot... +6 woulda been fine... keep in mind that you get +4 strength as a 1st level barbarian using rage, and that's invokable as a free action. I don't see Mind Blank and True Seeing as interacting at all. That's like asking how [i]Melf's Acid Arrow[/i] and [i]Status[/i] interact... They should definitely change all the prot X except evil to say "just like evil, except X". Complete books are not on the same level as the PHB.. not everyone uses Complete Divine, but everyone uses the PHB. Yes, persistant spell is stupid and should not exist (or if it does, it should just multiply the duration by 10 or something similar that maintains the differences in spell durations). But, one again, persistant spell isn't core, and therefor isn't nearly as big of an issue. In fact... where is persistant spell even printed in 3.5? Is it Forgotten Realms? 'Cause I think we all know the thing the Realms have Forgotten is balance. -The Souljourner [/QUOTE]
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[PHB] Divine Favor and Righteous Might Official Spell Changes
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