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*Pathfinder & Starfinder
[PHB] Divine Favor and Righteous Might Official Spell Changes
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<blockquote data-quote="Perun" data-source="post: 1753436" data-attributes="member: 6037"><p>This is why I vastly prefer the Cloistered Cleric (from UA) to the traditional D&D cleric. The class is physically weaker than the PH cleric, and thus much less likely to step on fighters' toes. There might be some overlapping with certain wizard abilities (cloistered cleric is much better at identifying magic items, for example, since he gets identify as a 1st-level spell on his spell list, without the arcane material component).</p><p></p><p>The thing that bothers me about standard clerics is that the class is designed to be two things -- a decent combatant and a primarily defencive caster. In any situation where you need to cast spells, you won't be able to be an effective combatant (because you can't fight and cast spells at the same time). If most fights require cleric to act as a healer, the player might feel that he's not using the character to his full potential: why have all the combat skills (decent hp and BAB, good armour, etc.) if you don't get the chance to use them?</p><p></p><p>Cloistered cleric takes care of this -- the character is a scholar and a primarily defencive spellcaster. You can boost yourself for combat (with the standard cleric boosting spells), but then you become an average combatant (about the equivalent of the un-boosted regular cleric). In battle you boost, heal and protect, out of combat you've got a tremendous amount of skill points and knowledge skills. </p><p></p><p>Incidentally, I've been toying with the idea of giving clerics a couple more special abilities while reducing their spellcasting (max. of 6th spell level) a bit for some time now. The theoretical end result would make them similar to psychic warriors. That way, they'd be primarily combat-focused, and (IMO) closer to the idea of a martial priest the claric was originally designed to reflect. I might even fold the paladin into this variant class, and make it the (un)holy warrior class thing.</p><p></p><p>Regards!</p></blockquote><p></p>
[QUOTE="Perun, post: 1753436, member: 6037"] This is why I vastly prefer the Cloistered Cleric (from UA) to the traditional D&D cleric. The class is physically weaker than the PH cleric, and thus much less likely to step on fighters' toes. There might be some overlapping with certain wizard abilities (cloistered cleric is much better at identifying magic items, for example, since he gets identify as a 1st-level spell on his spell list, without the arcane material component). The thing that bothers me about standard clerics is that the class is designed to be two things -- a decent combatant and a primarily defencive caster. In any situation where you need to cast spells, you won't be able to be an effective combatant (because you can't fight and cast spells at the same time). If most fights require cleric to act as a healer, the player might feel that he's not using the character to his full potential: why have all the combat skills (decent hp and BAB, good armour, etc.) if you don't get the chance to use them? Cloistered cleric takes care of this -- the character is a scholar and a primarily defencive spellcaster. You can boost yourself for combat (with the standard cleric boosting spells), but then you become an average combatant (about the equivalent of the un-boosted regular cleric). In battle you boost, heal and protect, out of combat you've got a tremendous amount of skill points and knowledge skills. Incidentally, I've been toying with the idea of giving clerics a couple more special abilities while reducing their spellcasting (max. of 6th spell level) a bit for some time now. The theoretical end result would make them similar to psychic warriors. That way, they'd be primarily combat-focused, and (IMO) closer to the idea of a martial priest the claric was originally designed to reflect. I might even fold the paladin into this variant class, and make it the (un)holy warrior class thing. Regards! [/QUOTE]
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[PHB] Divine Favor and Righteous Might Official Spell Changes
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