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PHB Errata Nerf Unarmed Strikes!? WHY??? :(
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<blockquote data-quote="Salthorae" data-source="post: 7822225" data-attributes="member: 1095"><p>Since this thread started I've been playing around with a build that looks like it can really be that Brawler concept, though it certainly has a Captain America feel to it.</p><p></p><p>Barbarian (Berserker) 4/Fighter (Cavalier) X with Tavern Brawler, Grappler, & Shield Master</p><p></p><p>The only thing it's really missing to get that Cap feel is a throwing returning shield, but mechanically I think it works out and is a viable melee combatant, especially if you're mostly facing humanoids.</p><p></p><p>You're 4 points of damage on average behind a great axe per hit not factoring in GWM. But other than that and not having magical/silver weapons to overcome some damage resistances you're still a viable Tank who can defend his companions (Cavalier features + Protection Fighting Style), can grapple and restrain foes, and can lock down movement of opponents (Cavalier features). </p><p></p><p>If you grabbed a magical/silver shield, the Improvised Weapon proficiency of Tavern Brawler might/should let you overcome those while attacking with your shield as an improvised weapon depending on your DM!</p><p></p><p>You have those three feats by 8th level with V. Human. Alternatly you could start with Tavern Brawler and pump Str first then pick up the other feats later in the build. Berserker gives you the bonus action attack option while raging so you don't necessarily miss the Extra attack that doesn't come until Fighter 5. I did the math and going to fighter 11th for Extra Attack (2) vs. more Barbarian to increase your Rage Damage actually works our roughly the same. Fighter gives you more ASI and more lock down effects you can play with though. </p><p></p><p></p><p></p><p>I was trying to think on the way home what the class I'd come up with above reminded me of with his punching and his shield. I was ashamed to admit that I didn't realize for a least one whole block that it was Cap himself. </p><p></p><p>Though, I don't see a problem with representing Super's character build/concepts in D&D. I did a whole Avengers build set using 3.5 rules when that movie came out.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7822225, member: 1095"] Since this thread started I've been playing around with a build that looks like it can really be that Brawler concept, though it certainly has a Captain America feel to it. Barbarian (Berserker) 4/Fighter (Cavalier) X with Tavern Brawler, Grappler, & Shield Master The only thing it's really missing to get that Cap feel is a throwing returning shield, but mechanically I think it works out and is a viable melee combatant, especially if you're mostly facing humanoids. You're 4 points of damage on average behind a great axe per hit not factoring in GWM. But other than that and not having magical/silver weapons to overcome some damage resistances you're still a viable Tank who can defend his companions (Cavalier features + Protection Fighting Style), can grapple and restrain foes, and can lock down movement of opponents (Cavalier features). If you grabbed a magical/silver shield, the Improvised Weapon proficiency of Tavern Brawler might/should let you overcome those while attacking with your shield as an improvised weapon depending on your DM! You have those three feats by 8th level with V. Human. Alternatly you could start with Tavern Brawler and pump Str first then pick up the other feats later in the build. Berserker gives you the bonus action attack option while raging so you don't necessarily miss the Extra attack that doesn't come until Fighter 5. I did the math and going to fighter 11th for Extra Attack (2) vs. more Barbarian to increase your Rage Damage actually works our roughly the same. Fighter gives you more ASI and more lock down effects you can play with though. I was trying to think on the way home what the class I'd come up with above reminded me of with his punching and his shield. I was ashamed to admit that I didn't realize for a least one whole block that it was Cap himself. Though, I don't see a problem with representing Super's character build/concepts in D&D. I did a whole Avengers build set using 3.5 rules when that movie came out. [/QUOTE]
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PHB Errata Nerf Unarmed Strikes!? WHY??? :(
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