Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
PHB Errata Nerf Unarmed Strikes!? WHY??? :(
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 7822933" data-attributes="member: 6777737"><p>That's true only if you're not capable of any inferences of logic or reasoning <em>at all</em>. That is to say, interpreting this rule is only a problem if you're a computer.</p><p></p><p>It's possible to <em>hold</em> a melee weapon and not <em>wield</em> it, correct? Say a sword that's sheathed and held by the blade, or you're grasping the wrong end of a mace, or even that you're holding a staff except it's as a spell focus and not a weapon. So there's already a difference between <em>possessing</em> a weapon -- even if it's to hand -- and <em>wielding</em> it.</p><p></p><p>It's very clear from the phrasing of duelist that you're intended to be only making attacks with one handed melee weapons to get the benefit. It doesn't matter what your other hand is actually doing, as long as you only get the damage bonus when you're only making attacks with the one weapon.</p><p></p><p>Furthermore, we should examine whether or not a given interpretation is broken or overpowered. Say we have a Fighter/Rogue with a shortsword and a hand crossbow. Is what the Fighter/Rogue doing -- holding a hand crossbow and never firing it -- a meaningful benefit? Not really. Would duelist fighting style be broken if it allowed a Fighter/Rogue to get +2 to his melee attacks while holding a hand crossbow, as long as he never uses it in the same round as he benefits from the fighting style? No. Not appreciably. He could just drop it, and he could say he has a leather thong so it hangs like a bandoleer, meaning it's no big deal to recover it. Does the game quality meaningfully improve by requiring these action gymnastics? Again, no, not really. We're not really adding anything to the game to interpret this fighting style as <em>intentionally preventing</em> this interpretation for balance purposes.</p><p></p><p>Even if we find a situation where it <em>is</em> overpowered, that still doesn't mean we need throw out every similar situation. Restrictions should be <em>narrow</em> as possible, not broadly limiting.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7822933, member: 6777737"] That's true only if you're not capable of any inferences of logic or reasoning [I]at all[/I]. That is to say, interpreting this rule is only a problem if you're a computer. It's possible to [I]hold[/I] a melee weapon and not [I]wield[/I] it, correct? Say a sword that's sheathed and held by the blade, or you're grasping the wrong end of a mace, or even that you're holding a staff except it's as a spell focus and not a weapon. So there's already a difference between [I]possessing[/I] a weapon -- even if it's to hand -- and [I]wielding[/I] it. It's very clear from the phrasing of duelist that you're intended to be only making attacks with one handed melee weapons to get the benefit. It doesn't matter what your other hand is actually doing, as long as you only get the damage bonus when you're only making attacks with the one weapon. Furthermore, we should examine whether or not a given interpretation is broken or overpowered. Say we have a Fighter/Rogue with a shortsword and a hand crossbow. Is what the Fighter/Rogue doing -- holding a hand crossbow and never firing it -- a meaningful benefit? Not really. Would duelist fighting style be broken if it allowed a Fighter/Rogue to get +2 to his melee attacks while holding a hand crossbow, as long as he never uses it in the same round as he benefits from the fighting style? No. Not appreciably. He could just drop it, and he could say he has a leather thong so it hangs like a bandoleer, meaning it's no big deal to recover it. Does the game quality meaningfully improve by requiring these action gymnastics? Again, no, not really. We're not really adding anything to the game to interpret this fighting style as [I]intentionally preventing[/I] this interpretation for balance purposes. Even if we find a situation where it [I]is[/I] overpowered, that still doesn't mean we need throw out every similar situation. Restrictions should be [I]narrow[/I] as possible, not broadly limiting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
PHB Errata Nerf Unarmed Strikes!? WHY??? :(
Top