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<blockquote data-quote="clearstream" data-source="post: 7232554" data-attributes="member: 71699"><p>Yes, because it is a minority of characters who are intended to shine at skill use.</p><p></p><p></p><p>Indeed, the Rogue's core skills are only impinged if she wants to play a Rogue <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p>Please notice I gave the Fighter a breastplate. No stealth disadvantage. AC 18. I gave the Rogue studded leather, AC 16.</p><p></p><p></p><p>Please note where I show that Fighter is dealing an expected 20 damage per round, and Rogue an expected 12, assuming Sneak Attack can be triggered every round. [Edited]</p><p></p><p></p><p>We will see far fewer Rogues, once they're no longer needed on the exploration pillar.</p><p></p><p></p><p>Multiattack isn't Extra Attack. Your assessment of Uncanny Dodge discounts that it only triggers <em>once</em> per round. Creatures at the relevant levels use multiattack: only one of their attacks can be mitigated by Uncanny Dodge per round.</p><p></p><p></p><p>Please notice that I gave the Rogue an ASI to maximise her damage output and armor class. She has no spare feats at that level. If we drop the ASI, the Rogue will be no better at any of her skills than the Fighter, and also take more damage and deal less damage. Remember, the Fighter gets Trained + an ASI. The Rogue gets only an ASI.</p><p></p><p></p><p>The Rogue's additional skill picks are less valuable than the Fighter's because both have already picked up all of the most relevant skills. Nominate a background and take a look.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7232554, member: 71699"] Yes, because it is a minority of characters who are intended to shine at skill use. Indeed, the Rogue's core skills are only impinged if she wants to play a Rogue :p Please notice I gave the Fighter a breastplate. No stealth disadvantage. AC 18. I gave the Rogue studded leather, AC 16. Please note where I show that Fighter is dealing an expected 20 damage per round, and Rogue an expected 12, assuming Sneak Attack can be triggered every round. [Edited] We will see far fewer Rogues, once they're no longer needed on the exploration pillar. Multiattack isn't Extra Attack. Your assessment of Uncanny Dodge discounts that it only triggers [I]once[/I] per round. Creatures at the relevant levels use multiattack: only one of their attacks can be mitigated by Uncanny Dodge per round. Please notice that I gave the Rogue an ASI to maximise her damage output and armor class. She has no spare feats at that level. If we drop the ASI, the Rogue will be no better at any of her skills than the Fighter, and also take more damage and deal less damage. Remember, the Fighter gets Trained + an ASI. The Rogue gets only an ASI. The Rogue's additional skill picks are less valuable than the Fighter's because both have already picked up all of the most relevant skills. Nominate a background and take a look. [/QUOTE]
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