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General Tabletop Discussion
*Dungeons & Dragons
PHB Humans are the most mechanically boring race. How do we fix this?
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<blockquote data-quote="ReshiIRE" data-source="post: 8378899" data-attributes="member: 7031231"><p>Don't get me wrong, feats are cool at first level (though I think they are quite strong, especially for certain classes, and in comparison to what a lot of races get from the bat. More adaptable, too). And I think giving everyone one at the start is a houserule I would consider. I just feel they're not great fictionally depending on what you want to do and I personally ydon't always find them the most exciting mechanically because of that. I like the idea of growing more naturally into feats as my character's combat or non-combat skills develop.</p><p></p><p>I almost wonder if some other fix to this might be to delay a variant human getting their feat until later on (let's say overall level 6, not tied to class) and giving them more skills to compensate at the start. Still powerful but delayed and shows development and change within humans, and more fictionally justifyable... but they would be pretty poor mechanically and fictionally at an early level.</p><p></p><p>How 2, 3 / 3.5 and 4E handled humans would be an interesting comparison.</p><p></p><p>EDIT: </p><p></p><p>(Sorry, I don't know how to quote properly in an edit)</p><p></p><p><strong>Oofta:</strong></p><p></p><p>Xanathar's added race exclusive feats for many races in the PHB: Half-Orc, Half-Elf, Human, Halfing, Gnobe, Elf (high), Elf, Tiefling, Dragonborn, Elf (drow), Elf (wood), Drawfs (and Small Races in general). There is a precident, but it hasn't been carried forward in 5E's design afterward, and the design on some of those feats is questionable.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8378899, member: 7031231"] Don't get me wrong, feats are cool at first level (though I think they are quite strong, especially for certain classes, and in comparison to what a lot of races get from the bat. More adaptable, too). And I think giving everyone one at the start is a houserule I would consider. I just feel they're not great fictionally depending on what you want to do and I personally ydon't always find them the most exciting mechanically because of that. I like the idea of growing more naturally into feats as my character's combat or non-combat skills develop. I almost wonder if some other fix to this might be to delay a variant human getting their feat until later on (let's say overall level 6, not tied to class) and giving them more skills to compensate at the start. Still powerful but delayed and shows development and change within humans, and more fictionally justifyable... but they would be pretty poor mechanically and fictionally at an early level. How 2, 3 / 3.5 and 4E handled humans would be an interesting comparison. EDIT: (Sorry, I don't know how to quote properly in an edit) [B]Oofta:[/B] Xanathar's added race exclusive feats for many races in the PHB: Half-Orc, Half-Elf, Human, Halfing, Gnobe, Elf (high), Elf, Tiefling, Dragonborn, Elf (drow), Elf (wood), Drawfs (and Small Races in general). There is a precident, but it hasn't been carried forward in 5E's design afterward, and the design on some of those feats is questionable. [/QUOTE]
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Community
General Tabletop Discussion
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PHB Humans are the most mechanically boring race. How do we fix this?
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