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PHB Humans are the most mechanically boring race. How do we fix this?
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<blockquote data-quote="DeviousQuail" data-source="post: 8379037" data-attributes="member: 7025431"><p>I created a variant human 2.0 for a futuristic game but it works for standard 5e with a couple modifications. Since humans were the only playable species I needed them to be more varied.</p><p></p><p>[SPOILER="Spoiler for length"]</p><p>All humans start with two languages (common and a free pick). Then you choose up to 5 of the following options with a maximum point cost of 4. Cannot choose options that overlap (e.g. Impressive (Strength) and Superior (Strength) or multiple instances of Quick)</p><ul> <li data-xf-list-type="ul">Impressive, +2 to any attribute (2)</li> <li data-xf-list-type="ul">Superior, +1 to any attribute (1)</li> <li data-xf-list-type="ul">Inferior, -1 to any attribute (-1)</li> <li data-xf-list-type="ul">Natural, prof with any skill (1)</li> <li data-xf-list-type="ul">Expert, expertise with any skill (2)</li> <li data-xf-list-type="ul">Incompetent, treat all rolls of 11-20 as a 10 with one skill (-1)</li> <li data-xf-list-type="ul">Adapted eyesight, darkvision 30 feet (1)</li> <li data-xf-list-type="ul">Quick, +5 movement speed (1)</li> <li data-xf-list-type="ul">Responsive, +2 initiative (1)</li> <li data-xf-list-type="ul">Slow, -5 movement speed (-1)</li> <li data-xf-list-type="ul">Dull, -2 initiative (-1)</li> <li data-xf-list-type="ul">Resilience, prof with a saving throw (2)</li> <li data-xf-list-type="ul">Mutlilingual, learn an additional language (1)</li> <li data-xf-list-type="ul">Monolingual, lose extra language from being human (-1)</li> <li data-xf-list-type="ul">Basic Training, prof with two simple and two martial weapons (1)</li> <li data-xf-list-type="ul">Adept, 1 wizard cantrip using Int (1)</li> <li data-xf-list-type="ul">Magical Studies, learn a 1st-level wizard spell you can cast 1/LR (1) </li> <li data-xf-list-type="ul">Devout, 1 cleric cantrip using Wis (1)</li> <li data-xf-list-type="ul">Clerical Training, learn a 1st-level cleric spell you can cast 1/LR (1) </li> </ul><p>It'd be pretty easy to add or remove options based on the setting. </p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8379037, member: 7025431"] I created a variant human 2.0 for a futuristic game but it works for standard 5e with a couple modifications. Since humans were the only playable species I needed them to be more varied. [SPOILER="Spoiler for length"] All humans start with two languages (common and a free pick). Then you choose up to 5 of the following options with a maximum point cost of 4. Cannot choose options that overlap (e.g. Impressive (Strength) and Superior (Strength) or multiple instances of Quick) [LIST] [*]Impressive, +2 to any attribute (2) [*]Superior, +1 to any attribute (1) [*]Inferior, -1 to any attribute (-1) [*]Natural, prof with any skill (1) [*]Expert, expertise with any skill (2) [*]Incompetent, treat all rolls of 11-20 as a 10 with one skill (-1) [*]Adapted eyesight, darkvision 30 feet (1) [*]Quick, +5 movement speed (1) [*]Responsive, +2 initiative (1) [*]Slow, -5 movement speed (-1) [*]Dull, -2 initiative (-1) [*]Resilience, prof with a saving throw (2) [*]Mutlilingual, learn an additional language (1) [*]Monolingual, lose extra language from being human (-1) [*]Basic Training, prof with two simple and two martial weapons (1) [*]Adept, 1 wizard cantrip using Int (1) [*]Magical Studies, learn a 1st-level wizard spell you can cast 1/LR (1) [*]Devout, 1 cleric cantrip using Wis (1) [*]Clerical Training, learn a 1st-level cleric spell you can cast 1/LR (1) [/LIST] It'd be pretty easy to add or remove options based on the setting. [/SPOILER] [/QUOTE]
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PHB Humans are the most mechanically boring race. How do we fix this?
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