Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[PHB II]Sorcerer Metamagic Specialist - Too Much?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 2832204" data-attributes="member: 2011"><p>No, you would have a different result since he cannot Spontaneously Quicken his spells. He has to prepare ahead of time, hence, is limited. If he prepares the wrong spells to Quicken, he's hosed. Additionally, the Wizard can already do this in the game with one feat and the Sorcerer can already do this in the game with two feats.</p><p></p><p>Also, if the Wizard Quickens half of his prepared spells, it means that he has used up slots that could have had more utility, situation depending, even if he does not need a Quickened spell all day.</p><p></p><p></p><p>Again, it is not Quicken which is the problem. It is the flexibility of Spontaneous Quicken. If you can Spontaneously Quicken and need half of your high level slots Quickened, you can do it on the fly. If you need none of them Quickened, you can do that too. If you need all of them Quickened, you can do that too.</p><p></p><p>This is a totally different and much more flexible and potent set of functionality than selecting some spells to Quicken at the beginning of the day.</p><p></p><p></p><p>Note: There have been massive debates on the metamagic rods in the past. However, the one aspect of them that nobody seems to argue about is that the Quickened Metamagic rods are extremely expensive:</p><p></p><p>35,000 gp (lesser), 75,500 gp (normal), 170,000 gp (greater)</p><p></p><p>Spontaneously Quickening is a <strong>very</strong> potent ability. The Variant Sorcerer effectively gets the equivalent of lesser (and eventually normal) Quickened Metamagic Rod (of the appropriate power) with the exception that the level of the spell does get increased (a Con), he can typically do this more times per day than the Rod (a Pro), and he can do it as an ability, so he cannot lose the ability like he could lose the Rod (another Pro).</p><p></p><p>This is still like trading the familiar and a single feat (Quicken Spell) for 10s of thousands of GP worth of ability. It's practically like giving the very potent Quicken Metamagic Rod to the Variant Sorcerer. Sorry, but that's both unfair to other PCs and broken. The Quicken Spell feat was not intended to be that powerful.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2832204, member: 2011"] No, you would have a different result since he cannot Spontaneously Quicken his spells. He has to prepare ahead of time, hence, is limited. If he prepares the wrong spells to Quicken, he's hosed. Additionally, the Wizard can already do this in the game with one feat and the Sorcerer can already do this in the game with two feats. Also, if the Wizard Quickens half of his prepared spells, it means that he has used up slots that could have had more utility, situation depending, even if he does not need a Quickened spell all day. Again, it is not Quicken which is the problem. It is the flexibility of Spontaneous Quicken. If you can Spontaneously Quicken and need half of your high level slots Quickened, you can do it on the fly. If you need none of them Quickened, you can do that too. If you need all of them Quickened, you can do that too. This is a totally different and much more flexible and potent set of functionality than selecting some spells to Quicken at the beginning of the day. Note: There have been massive debates on the metamagic rods in the past. However, the one aspect of them that nobody seems to argue about is that the Quickened Metamagic rods are extremely expensive: 35,000 gp (lesser), 75,500 gp (normal), 170,000 gp (greater) Spontaneously Quickening is a [b]very[/b] potent ability. The Variant Sorcerer effectively gets the equivalent of lesser (and eventually normal) Quickened Metamagic Rod (of the appropriate power) with the exception that the level of the spell does get increased (a Con), he can typically do this more times per day than the Rod (a Pro), and he can do it as an ability, so he cannot lose the ability like he could lose the Rod (another Pro). This is still like trading the familiar and a single feat (Quicken Spell) for 10s of thousands of GP worth of ability. It's practically like giving the very potent Quicken Metamagic Rod to the Variant Sorcerer. Sorry, but that's both unfair to other PCs and broken. The Quicken Spell feat was not intended to be that powerful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[PHB II]Sorcerer Metamagic Specialist - Too Much?
Top