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[PHB II]Sorcerer Metamagic Specialist - Too Much?
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<blockquote data-quote="KarinsDad" data-source="post: 2833667" data-attributes="member: 2011"><p>Has it? Do you really think that most games with PC Sorcerers actually have a house rule that Quicken Spell is allowed, or that most games with PC Sorcerers have the Sorcerer taking the 7 feat Sudden Quicken, or that most DMs in most games hand out expensive Rods of Quicken Metamagic to their Sorcerer PCs? I doubt "routine playing" has really illustrated anything of the sort since I suspect that Spontaneous Quicken is not something that routinely shows up in most games since it typically takes significant effort to acquire it.</p><p></p><p></p><p>I also suspect that many people who play Sorcerers do not play them anywhere near their potential. Sorcerers are more powerful than Wizards as is. The issue of why some people think Wizards are better is one of versatility (and number of feats), but not actual power, even with Wizards getting a higher level spell every other level.</p><p></p><p>1) Spontaneous Metamagic is one of the nicest features of the game, even without Spontaneous Quicken. I have seen a lot of Sorcerers played that did not take many or even any metamagic feats. It's gimping the Sorcerer to do that. Ask Thanee what is possible with a Sorcerer.</p><p></p><p>2) Wizards spend much of their gold adding spells to their books and possibly adding scrolls or other charged items, just to acquire the "spells per day" of a Sorcerer. To offset this, they have more feats. But, Sorcerers tend to have more magical items (because they have more gold) unless the Wizard focuses on Item Creation. </p><p></p><p>3) Except at the lowest levels, I have never seen a well designed Sorcerer run out of good spells. I have seen Wizards run out of good spells. By the time the divine spell casters are mostly out of healing, the Sorcerer still has power to spare. The Wizard may or may not be capable of much more unless he digs into charged items. By about 6th level or so, I never see a Sorcerer out of spells at all. The same cannot be said of Wizards until about 10th level, at least in our games which sometimes (usually in "dungeon settings") have 4 or more significant combats in a single day.</p><p></p><p>4) With their number of spells, having the ability to Quicken or cast Instantaneous spells for a Sorcerer is not a drain at all, especially at medium to high levels.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2833667, member: 2011"] Has it? Do you really think that most games with PC Sorcerers actually have a house rule that Quicken Spell is allowed, or that most games with PC Sorcerers have the Sorcerer taking the 7 feat Sudden Quicken, or that most DMs in most games hand out expensive Rods of Quicken Metamagic to their Sorcerer PCs? I doubt "routine playing" has really illustrated anything of the sort since I suspect that Spontaneous Quicken is not something that routinely shows up in most games since it typically takes significant effort to acquire it. I also suspect that many people who play Sorcerers do not play them anywhere near their potential. Sorcerers are more powerful than Wizards as is. The issue of why some people think Wizards are better is one of versatility (and number of feats), but not actual power, even with Wizards getting a higher level spell every other level. 1) Spontaneous Metamagic is one of the nicest features of the game, even without Spontaneous Quicken. I have seen a lot of Sorcerers played that did not take many or even any metamagic feats. It's gimping the Sorcerer to do that. Ask Thanee what is possible with a Sorcerer. 2) Wizards spend much of their gold adding spells to their books and possibly adding scrolls or other charged items, just to acquire the "spells per day" of a Sorcerer. To offset this, they have more feats. But, Sorcerers tend to have more magical items (because they have more gold) unless the Wizard focuses on Item Creation. 3) Except at the lowest levels, I have never seen a well designed Sorcerer run out of good spells. I have seen Wizards run out of good spells. By the time the divine spell casters are mostly out of healing, the Sorcerer still has power to spare. The Wizard may or may not be capable of much more unless he digs into charged items. By about 6th level or so, I never see a Sorcerer out of spells at all. The same cannot be said of Wizards until about 10th level, at least in our games which sometimes (usually in "dungeon settings") have 4 or more significant combats in a single day. 4) With their number of spells, having the ability to Quicken or cast Instantaneous spells for a Sorcerer is not a drain at all, especially at medium to high levels. [/QUOTE]
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