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PHB II - the new kinds of spell
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<blockquote data-quote="ceratitis" data-source="post: 2819328" data-attributes="member: 39937"><p>well these are from this site's very own house rules (not mine,shamlessly swiped):</p><p></p><p>Seed Spell [Metamagic]</p><p>Your spells start out weak, but grow into powerful creations.</p><p>Benefit: When casting a seeded spell choose one of the following models:</p><p>1) The spell appears minimized (all numerical variables are always 1), becomes consistent (as the feat) after the second duration increment, and then becomes maximized after the 4th duration increment and remains maximized throughout its duration.</p><p>2) The spell appears minimized, becomes consistent after the first duration increment, and becomes empowered after </p><p>the 2nd duration increment and remains so throughout its duration.</p><p>3) The spell appears suppressed (as in an Antimagic field), appears and becomes minimized after the second duration </p><p>increment, becomes consistent after the 4th, becomes maximized after the 6th, and becomes maximized and empowered after the 8th and for the rest of the duration.</p><p>4) The spell appears shrunken (the area is 50% smaller than normal), becomes normal size after the 1st increment, and becomes widened (as the feat) after the 2nd.When a spell's growth would create new effects, begin those effects at that time as appropriate. Instantaneous spells and spells whose effects already change with duration cannot be seeded. A seeded spell takes up a spell slot equal to the slot normal for that spell.</p><p></p><p>Slow Spell [Metamagic]</p><p>You can cast spells more slowly and carefully to gain power.</p><p>Benefit: Casting a Slowed spell requires the caster’s complete concentration; they always require very dramatic Verbal and Somatic components, and Concentration checks cannot be made for this spell, to avoid disruption, attacks of opportunity, or any similar benefit. In addition, spells with a casting time of 1 action now take 1 full round to complete (taking effect in combat at the start of the spellcaster’s next action) and those with a casting time of 1 round take 2 full rounds. Spells with a casting time longer than 1 round cannot be enhanced with this Feat. The benefit is that the spell takes up a spell slot one level lower than normal. You must be able to cast the non-enhanced version of a spell to be able to use this feat on that spell.</p><p></p><p>pretty similar concepts dont you think?</p><p>Z</p></blockquote><p></p>
[QUOTE="ceratitis, post: 2819328, member: 39937"] well these are from this site's very own house rules (not mine,shamlessly swiped): Seed Spell [Metamagic] Your spells start out weak, but grow into powerful creations. Benefit: When casting a seeded spell choose one of the following models: 1) The spell appears minimized (all numerical variables are always 1), becomes consistent (as the feat) after the second duration increment, and then becomes maximized after the 4th duration increment and remains maximized throughout its duration. 2) The spell appears minimized, becomes consistent after the first duration increment, and becomes empowered after the 2nd duration increment and remains so throughout its duration. 3) The spell appears suppressed (as in an Antimagic field), appears and becomes minimized after the second duration increment, becomes consistent after the 4th, becomes maximized after the 6th, and becomes maximized and empowered after the 8th and for the rest of the duration. 4) The spell appears shrunken (the area is 50% smaller than normal), becomes normal size after the 1st increment, and becomes widened (as the feat) after the 2nd.When a spell's growth would create new effects, begin those effects at that time as appropriate. Instantaneous spells and spells whose effects already change with duration cannot be seeded. A seeded spell takes up a spell slot equal to the slot normal for that spell. Slow Spell [Metamagic] You can cast spells more slowly and carefully to gain power. Benefit: Casting a Slowed spell requires the caster’s complete concentration; they always require very dramatic Verbal and Somatic components, and Concentration checks cannot be made for this spell, to avoid disruption, attacks of opportunity, or any similar benefit. In addition, spells with a casting time of 1 action now take 1 full round to complete (taking effect in combat at the start of the spellcaster’s next action) and those with a casting time of 1 round take 2 full rounds. Spells with a casting time longer than 1 round cannot be enhanced with this Feat. The benefit is that the spell takes up a spell slot one level lower than normal. You must be able to cast the non-enhanced version of a spell to be able to use this feat on that spell. pretty similar concepts dont you think? Z [/QUOTE]
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