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<blockquote data-quote="eamon" data-source="post: 4086033" data-attributes="member: 51942"><p>It's a decent starting point. There are better choices possible, but many of those depend on the campaign and the splat books you have available. There are so many characters possible that you can hardly expect anything else. Still, it's not a bad resource; though I find myself using it more as a DM to quickly make NPC's than as a PC to quickly make PC's.</p><p></p><p>I indeed mandate the new druid revision (but then house rule all wild-shape based effects to work equivalently for shapeshift to avoid needlessly shafting the player, specifically wilding clasps). It's much simpler, (and less broken) and I <em>still</em> get questions about mechanics (like, the number of attacks, and the str-bonus multiplier to damage etc.)</p><p></p><p>The beguiler's great, but it's weaker than it might seem due to it's very limited spell selection (especially at higher levels - you don't even get shadow conjuration and shadow evocation without use of your "advanced learning" ability!). Still, it's a very good class for groups that don't include rogues.</p><p></p><p>Edit: by the way, as a DM, I can say that beguilers make <em>great</em> bad guys ;-).</p></blockquote><p></p>
[QUOTE="eamon, post: 4086033, member: 51942"] It's a decent starting point. There are better choices possible, but many of those depend on the campaign and the splat books you have available. There are so many characters possible that you can hardly expect anything else. Still, it's not a bad resource; though I find myself using it more as a DM to quickly make NPC's than as a PC to quickly make PC's. I indeed mandate the new druid revision (but then house rule all wild-shape based effects to work equivalently for shapeshift to avoid needlessly shafting the player, specifically wilding clasps). It's much simpler, (and less broken) and I [i]still[/i] get questions about mechanics (like, the number of attacks, and the str-bonus multiplier to damage etc.) The beguiler's great, but it's weaker than it might seem due to it's very limited spell selection (especially at higher levels - you don't even get shadow conjuration and shadow evocation without use of your "advanced learning" ability!). Still, it's a very good class for groups that don't include rogues. Edit: by the way, as a DM, I can say that beguilers make [i]great[/i] bad guys ;-). [/QUOTE]
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