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<blockquote data-quote="boredgremlin" data-source="post: 2309113" data-attributes="member: 31646"><p>lol i get many hugs. When my players leave to go home every week. I run a 2e game. We use a few 3e rules. Whats the difference you ask? The DM runs the show. Sometimes we fight the whole game, sometimes we RP the whole game. I dont brook rules lawyers. There is a story to play. Players want to do some crazy stuff? Great, makes me a better DM to adapt to thier crazy ideas. </p><p></p><p>The big difference is that 3e tried to make a rule for every idea. They tried thier best to take away rule 0. But thats what makes the game worth playing with a good DM. Say i took an idea from a steven king book, is it in the rules? Probably not, does it take human pyschychology to make players feel alive, in the world and scared? Hell yes. So i alter rules to make that feel come alive. </p><p></p><p> My players know rules are optional, we are using some of the grim and gritties with some 2e and 3e stuff right now. With some sword and sorcery studios stuff and a whole lotta homebrew. Do my players bitch? No. I tell a grand story, i give em clues, let them roleplay, set a living world for players to interact with. </p><p> </p><p> 3e tried to take that away. They gave all the players rules that they said the DM's had to abide by. Personally i dont give a crap about the rules. Players do all kinds of crazy stuff, if they roleplay i dont even require skill checks. Diplomacy? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> it. If we have a good exchange, character to NPC you will never roll it. I hated how 3e made roleplaying something you could roll with a D20 instead of doing. </p><p> </p><p> For me and my group gaming isnt a game like football or monopoly with rules that must be followed. Gaming is a social event, mixed with a story tellers hour. </p><p> </p><p> In my experiance DM's number one rule is this... Your the script writer for mad TV. Its a live action, highly ad libbed set up. The DM sets the stage, lets the players go crazy and handles all the NPC's who have to deal with it. </p><p></p><p> Really whats more satifying? Getting a bunch of experiance points, or doing something good for a town, then having your bard or rogue, or other high diplomacy (bluff) character tell the story up. Weeks later the players hear thier own story being sung or told by an NPC. Did they get an EXP bonus (probably) but are they alive, in thier world with people they have never met knowing who they are? Yes. Give your players EXP one week, next week have them hear a great story, with embellishments about what they did in a bar. Have people walk up and shake thier hand, NPC's ask them goofy questions about how it was to kill such and such evil beast. Just watch thier eyes while you do it. You will see what played better, touched the players more. Good storytelling wins everytime. </p><p></p><p> 3e tried to steal our spotlight with rules and CR's. Dont let it. Tell a grand story, leave the world alive around your players. Watch what makes them talk about the game more between sessions. 3e's DM light RAW or a great story. DM's should be story tellers. If your players arent leaning in and asking questions in character without meaning to at least once per session you have failed.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2309113, member: 31646"] lol i get many hugs. When my players leave to go home every week. I run a 2e game. We use a few 3e rules. Whats the difference you ask? The DM runs the show. Sometimes we fight the whole game, sometimes we RP the whole game. I dont brook rules lawyers. There is a story to play. Players want to do some crazy stuff? Great, makes me a better DM to adapt to thier crazy ideas. The big difference is that 3e tried to make a rule for every idea. They tried thier best to take away rule 0. But thats what makes the game worth playing with a good DM. Say i took an idea from a steven king book, is it in the rules? Probably not, does it take human pyschychology to make players feel alive, in the world and scared? Hell yes. So i alter rules to make that feel come alive. My players know rules are optional, we are using some of the grim and gritties with some 2e and 3e stuff right now. With some sword and sorcery studios stuff and a whole lotta homebrew. Do my players bitch? No. I tell a grand story, i give em clues, let them roleplay, set a living world for players to interact with. 3e tried to take that away. They gave all the players rules that they said the DM's had to abide by. Personally i dont give a crap about the rules. Players do all kinds of crazy stuff, if they roleplay i dont even require skill checks. Diplomacy? :):):):) it. If we have a good exchange, character to NPC you will never roll it. I hated how 3e made roleplaying something you could roll with a D20 instead of doing. For me and my group gaming isnt a game like football or monopoly with rules that must be followed. Gaming is a social event, mixed with a story tellers hour. In my experiance DM's number one rule is this... Your the script writer for mad TV. Its a live action, highly ad libbed set up. The DM sets the stage, lets the players go crazy and handles all the NPC's who have to deal with it. Really whats more satifying? Getting a bunch of experiance points, or doing something good for a town, then having your bard or rogue, or other high diplomacy (bluff) character tell the story up. Weeks later the players hear thier own story being sung or told by an NPC. Did they get an EXP bonus (probably) but are they alive, in thier world with people they have never met knowing who they are? Yes. Give your players EXP one week, next week have them hear a great story, with embellishments about what they did in a bar. Have people walk up and shake thier hand, NPC's ask them goofy questions about how it was to kill such and such evil beast. Just watch thier eyes while you do it. You will see what played better, touched the players more. Good storytelling wins everytime. 3e tried to steal our spotlight with rules and CR's. Dont let it. Tell a grand story, leave the world alive around your players. Watch what makes them talk about the game more between sessions. 3e's DM light RAW or a great story. DM's should be story tellers. If your players arent leaning in and asking questions in character without meaning to at least once per session you have failed. [/QUOTE]
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