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<blockquote data-quote="wingsandsword" data-source="post: 2309144" data-attributes="member: 14159"><p>I disagree, 3e has just one rule: Roll a d20, add modifiers, roll over a target. Most rules in 3e are just restatements of that basic idea.</p><p></p><p>What 3e did was clear out the huge morass of inconsistent rules for everything from prior editions. Roll 1d6 to see if you spot that secret door, elves do it on a suchandsuch, but humans only on a suchandsuch, but rangers get another suchandsuch. Thief skills on percent, but nonweapon proficiencies and ability checks on a d20 and roll low, roll high for saves and attack rolls on a d20, and any one of many ways of rolling for initative.</p><p></p><p>I don't see 3e as rules heavy at heart. It has a lot of details for if you need them, but I've found that a creative DM and players who are willing to play along can get along when there is any rules question with a simple little checklist:</p><p></p><p>1. Is the action possible at all? If yes then continue:</p><p>2. Is this a saving throw, skill check, ability check or attack roll?</p><p>3. What type of save, skill, ability or attack is this?</p><p>4. What is the difficulty of this check/roll (or should it be opposed by something else).</p><p>5. Roll it, compare, determine success or failure.</p><p></p><p>The huge majority of little rules details in 3e are different explanations of that one concept. Learn it, live it, love it and you'll find that 3e fits like a glove.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2309144, member: 14159"] I disagree, 3e has just one rule: Roll a d20, add modifiers, roll over a target. Most rules in 3e are just restatements of that basic idea. What 3e did was clear out the huge morass of inconsistent rules for everything from prior editions. Roll 1d6 to see if you spot that secret door, elves do it on a suchandsuch, but humans only on a suchandsuch, but rangers get another suchandsuch. Thief skills on percent, but nonweapon proficiencies and ability checks on a d20 and roll low, roll high for saves and attack rolls on a d20, and any one of many ways of rolling for initative. I don't see 3e as rules heavy at heart. It has a lot of details for if you need them, but I've found that a creative DM and players who are willing to play along can get along when there is any rules question with a simple little checklist: 1. Is the action possible at all? If yes then continue: 2. Is this a saving throw, skill check, ability check or attack roll? 3. What type of save, skill, ability or attack is this? 4. What is the difficulty of this check/roll (or should it be opposed by something else). 5. Roll it, compare, determine success or failure. The huge majority of little rules details in 3e are different explanations of that one concept. Learn it, live it, love it and you'll find that 3e fits like a glove. [/QUOTE]
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