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<blockquote data-quote="boredgremlin" data-source="post: 2309260" data-attributes="member: 31646"><p>Lol sounds like you agree with me and just wont admit it. The DM's job is to tell a story and keep it driving. To make your players lean forward with a gleam in thier eyes and ask questions in character. Not because they want to be play a game but because they are caught up in the story. A great game doesnt have players saying "my character says this", it has players just talking and reacting, playing along and getting cought up, like a good book or movie. </p><p></p><p> I suppose as an author i might have different standard but if my players dont edge forward and forget they are playing a game at least once per session i feel like i have failed. This is supposed to be an interactive story. The DM is the playwright. We set the stage, do the bit characters, the players react to the world, we react to thier reactions. A great game is like acting, and writing. Everyone tells thier story and reacts to everyone elses story. </p><p> </p><p> No one remembers the battle where they said afterwords "well we followed the RAW, it was a good game" people remember the sessions with a living breathing world, real bad guys and good guys with real motives and goals that people can relate to. The games where players go home asking each other what the BBEG or NPC might do next and what thier character wants to do next session. A good game should never end with anyone saying "i want this feat, or that magic item". It should end with players talking about the characters, the story and the world. They should never have to mentions rules or books, just the story. All the rule work is for us DM's. The players should be able to play a good game and never touch any book if they dont want to.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2309260, member: 31646"] Lol sounds like you agree with me and just wont admit it. The DM's job is to tell a story and keep it driving. To make your players lean forward with a gleam in thier eyes and ask questions in character. Not because they want to be play a game but because they are caught up in the story. A great game doesnt have players saying "my character says this", it has players just talking and reacting, playing along and getting cought up, like a good book or movie. I suppose as an author i might have different standard but if my players dont edge forward and forget they are playing a game at least once per session i feel like i have failed. This is supposed to be an interactive story. The DM is the playwright. We set the stage, do the bit characters, the players react to the world, we react to thier reactions. A great game is like acting, and writing. Everyone tells thier story and reacts to everyone elses story. No one remembers the battle where they said afterwords "well we followed the RAW, it was a good game" people remember the sessions with a living breathing world, real bad guys and good guys with real motives and goals that people can relate to. The games where players go home asking each other what the BBEG or NPC might do next and what thier character wants to do next session. A good game should never end with anyone saying "i want this feat, or that magic item". It should end with players talking about the characters, the story and the world. They should never have to mentions rules or books, just the story. All the rule work is for us DM's. The players should be able to play a good game and never touch any book if they dont want to. [/QUOTE]
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