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<blockquote data-quote="AbdulAlhazred" data-source="post: 5230123" data-attributes="member: 82106"><p>The Chaladin isn't too bad. The Straladin was so constrained for options in PHB1 as to be close to unplayable (at 9th level there is literally NO STR based paladin power available at all!). Beyond that there is a bit of a dearth of key items for paladins, but its a perfectly playable build. I'd consider paladin the trickier of the two PHB1 defender options, but it should be fun.</p><p></p><p>Starlocks are definitely challenging, however we have one in our group that is mostly using PHB1 stuff. The main issues are a total dearth of vitally needed items in PHB1 and the need to build the character exactly right if its going to be effective. Its either GOT to be a half-elf if he's going to use both CON and CHA and just drop whatever his 3rd best score is in INT and never worry about it again, or just ignore one of CON/CHA entirely and stick with the power selection available to the other stat alone. In the second case CHA seemed to me to be the stronger choice, but it means one of your two at-wills is utterly useless. Going human in that case for the third at-will isn't a bad strategy. With a starlock its really best to map out where you're going with the character ahead of time at least into paragon since you have zero leeway to twig around with your stats later for feat prereqs and such.</p><p></p><p>I would seriously consider allowing AV1. Starlocks in particular are desperately in need of some good rods and they get crud in PHB1. They're also probably going to need some other stuff from AP and PHB2 at some point like DIS or something. At least its possible to get a pact blade and toss Weapon Focus onto your implement attacks right out of the PHB1 box, but its not really enough in the long run. Built well though the character should work fine for the first 3-4 levels.</p><p></p><p>You may want to download a demo copy of CB from the WotC site, it will work fine for levels 1-3. Its certainly going to work better than the javascript thing (which is cool and all, but honestly there is a ton of stuff it just doesn't cover). You can always sign up to DDI for a month at some point and get the whole CB for 9 bucks (and scarf up a copy of the whole collection of magazines too, its cheap money for what you get).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5230123, member: 82106"] The Chaladin isn't too bad. The Straladin was so constrained for options in PHB1 as to be close to unplayable (at 9th level there is literally NO STR based paladin power available at all!). Beyond that there is a bit of a dearth of key items for paladins, but its a perfectly playable build. I'd consider paladin the trickier of the two PHB1 defender options, but it should be fun. Starlocks are definitely challenging, however we have one in our group that is mostly using PHB1 stuff. The main issues are a total dearth of vitally needed items in PHB1 and the need to build the character exactly right if its going to be effective. Its either GOT to be a half-elf if he's going to use both CON and CHA and just drop whatever his 3rd best score is in INT and never worry about it again, or just ignore one of CON/CHA entirely and stick with the power selection available to the other stat alone. In the second case CHA seemed to me to be the stronger choice, but it means one of your two at-wills is utterly useless. Going human in that case for the third at-will isn't a bad strategy. With a starlock its really best to map out where you're going with the character ahead of time at least into paragon since you have zero leeway to twig around with your stats later for feat prereqs and such. I would seriously consider allowing AV1. Starlocks in particular are desperately in need of some good rods and they get crud in PHB1. They're also probably going to need some other stuff from AP and PHB2 at some point like DIS or something. At least its possible to get a pact blade and toss Weapon Focus onto your implement attacks right out of the PHB1 box, but its not really enough in the long run. Built well though the character should work fine for the first 3-4 levels. You may want to download a demo copy of CB from the WotC site, it will work fine for levels 1-3. Its certainly going to work better than the javascript thing (which is cool and all, but honestly there is a ton of stuff it just doesn't cover). You can always sign up to DDI for a month at some point and get the whole CB for 9 bucks (and scarf up a copy of the whole collection of magazines too, its cheap money for what you get). [/QUOTE]
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