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<blockquote data-quote="deadsmurf" data-source="post: 5230270" data-attributes="member: 25341"><p>Some ideas if you're looking into using the same character ideas, but changing their classes to be more what they THOUGHT they were looking for -</p><p></p><p>The Paladin MIGHT rather be a Strength based Cleric - (and still call himself a paladin of his god if he wishes) - it would get the party a leader, and if he wanted to be a guy who hits hard for his god while healing he'll likely be happy.</p><p></p><p>The Orc fighter might be happier as a Barbarian from player's handbook 2, who is great a doing a lot of damage, and some versions can take up some defensive capabilities.</p><p></p><p>The wizard might want to be a sorceror from PHB2 - a spellcasting striker without the evil vibe of a warlock, and who is good at a little bit of control. One of the dexterity builds is likely a good idea.</p><p></p><p>The warlock can actually be a decent controller if built correctly (but you pretty much need all the expansion material) - but just switch 'em out into a wizard, which tieflings are great at, and the player will likely be happier.</p><p></p><p></p><p>In general terms each player should at absolute minimum have a 16 in their attacking stat, but really should have an 18, that will also make your players happier - also giving them +1 implements/weapons soon to make them more accurate.</p></blockquote><p></p>
[QUOTE="deadsmurf, post: 5230270, member: 25341"] Some ideas if you're looking into using the same character ideas, but changing their classes to be more what they THOUGHT they were looking for - The Paladin MIGHT rather be a Strength based Cleric - (and still call himself a paladin of his god if he wishes) - it would get the party a leader, and if he wanted to be a guy who hits hard for his god while healing he'll likely be happy. The Orc fighter might be happier as a Barbarian from player's handbook 2, who is great a doing a lot of damage, and some versions can take up some defensive capabilities. The wizard might want to be a sorceror from PHB2 - a spellcasting striker without the evil vibe of a warlock, and who is good at a little bit of control. One of the dexterity builds is likely a good idea. The warlock can actually be a decent controller if built correctly (but you pretty much need all the expansion material) - but just switch 'em out into a wizard, which tieflings are great at, and the player will likely be happier. In general terms each player should at absolute minimum have a 16 in their attacking stat, but really should have an 18, that will also make your players happier - also giving them +1 implements/weapons soon to make them more accurate. [/QUOTE]
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