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<blockquote data-quote="AbdulAlhazred" data-source="post: 5230769" data-attributes="member: 82106"><p>Well, the 'idealized' party is 2 strikers, a defender, a leader, and a controller. Yours is obviously short a leader as you know, but at least the paladin has some access to healing, so its not a huge problem. The orc could switch to a warlord build (he can still be a pretty good front line combatant) or one or two people could multi-class into an appropriate leader class. The fighter could MC warlord and pick up a couple warlord powers. The paladin could MC into cleric and pick up some too, then you'd be well covered even if nobody wants to rebuild. Fighters can also do a bit of leaderesque stuff in terms of powers that move the enemy around. Paladins have a pretty good side of leaderly abilities too. Worst case lacking a leader can make tough encounters more hazardous but at low levels its not usually a really big deal.</p><p></p><p>Humans aren't the BEST rangers, but they are perfectly adequate and human racial feats are pretty nice. He'll do fine. An elf is of course the supreme perfect choice pretty much, but the difference won't be huge.</p><p></p><p>Dragonborn really is the ideal paladin race, you can't get better than that.</p><p></p><p>Eladrin are likewise the ultimate war wizards, you can't go wrong there.</p><p></p><p>If I were making a Tiefling starlock I would likely just ditch CON and go with CHA only. You can houserule the second at-will if you want (or allow the player a choice, etc). The character should work OK, though Tieflings are pretty much made for the Infernal build. </p><p></p><p>There are some general build traps to avoid. Don't build wizards to do damage, they are terrible at it and will just be frustrating to play. One nice burst at-will that does decent damage is enough, like Scorching Burst. Thunderwave is everyone's favorite second choice, but you can get away with Cloud of Daggers for instance, which is some decent at-will control. Watch the temptation to take cute seeming daily powers too. Honestly Flaming Sphere is so superior to all other level 1 PHB1 dailies that it should ALWAYS be taken (at least the player can swap it out with whatever is in their spell book if they get bored of it, but they probably won't, its an awesome spell).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5230769, member: 82106"] Well, the 'idealized' party is 2 strikers, a defender, a leader, and a controller. Yours is obviously short a leader as you know, but at least the paladin has some access to healing, so its not a huge problem. The orc could switch to a warlord build (he can still be a pretty good front line combatant) or one or two people could multi-class into an appropriate leader class. The fighter could MC warlord and pick up a couple warlord powers. The paladin could MC into cleric and pick up some too, then you'd be well covered even if nobody wants to rebuild. Fighters can also do a bit of leaderesque stuff in terms of powers that move the enemy around. Paladins have a pretty good side of leaderly abilities too. Worst case lacking a leader can make tough encounters more hazardous but at low levels its not usually a really big deal. Humans aren't the BEST rangers, but they are perfectly adequate and human racial feats are pretty nice. He'll do fine. An elf is of course the supreme perfect choice pretty much, but the difference won't be huge. Dragonborn really is the ideal paladin race, you can't get better than that. Eladrin are likewise the ultimate war wizards, you can't go wrong there. If I were making a Tiefling starlock I would likely just ditch CON and go with CHA only. You can houserule the second at-will if you want (or allow the player a choice, etc). The character should work OK, though Tieflings are pretty much made for the Infernal build. There are some general build traps to avoid. Don't build wizards to do damage, they are terrible at it and will just be frustrating to play. One nice burst at-will that does decent damage is enough, like Scorching Burst. Thunderwave is everyone's favorite second choice, but you can get away with Cloud of Daggers for instance, which is some decent at-will control. Watch the temptation to take cute seeming daily powers too. Honestly Flaming Sphere is so superior to all other level 1 PHB1 dailies that it should ALWAYS be taken (at least the player can swap it out with whatever is in their spell book if they get bored of it, but they probably won't, its an awesome spell). [/QUOTE]
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