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PHB1 4e Human Cleric questions
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<blockquote data-quote="I'm A Banana" data-source="post: 5439550" data-attributes="member: 2067"><p>Welcome to the game! You shouldn't feel dumb. There's a lot of info to absorb at first, but like learning to cook or fix a car or whatever, you can pick up the basics pretty quickly.</p><p></p><p>First, a word about what's going to go down when your neighbor does his thing. "Encounters" are D&D-speak for what happens when your character interacts with other critters and characters. Fighting kobolds, talking to bar wenches, having a fancy dinner at the King's Festhall, whatever. Most of the time, it means "fightin' stuff." So you'll be learning the most mechanically involved part of the game.</p><p></p><p>Don't be afraid to "screw up" or to be inventive. D&D 4e has a lot of leeway for characters to make a few mistakes, and since you're new, I'd use the heck out of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As a cleric, your strategy is mostly going to be "help the other party members." Give them hit points, help them hit, increase their defenses, etc. Make sure they don't die. If you see a character go "bloodied," (which means they're at half health), throw some hit-point-increasing ability at them, and get them on their feet again. </p><p></p><p>Now, you can have us whip up a character sheet for you easy. It's actually something I do a lot for my own newbies, since having all those blank boxes and jargon terms can be kind of intimidating, as you're seeing. But I'd encourage you to TRY to tackle it, and then use us for some help, cuz you'll feel a lot less dumb when you do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>To give you a starting point: </p><p>Those stats you rolled? 16, 12, 11, 11, 17, 16? You're going to want to assign them to your six <strong>"Ability Scores"</strong>, which are Strength, Dexterity, Charisma, etc. If you read the PHB text box at the front of your class's description, it should give you some solid guidance about what ability scores to put those numbers in (protip: put your 17 in Wisdom -- as a cleric, Wisdom will be used for a lot of your abilities, you need to be enlightened and reasonable to hear the gods communicate with you).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5439550, member: 2067"] Welcome to the game! You shouldn't feel dumb. There's a lot of info to absorb at first, but like learning to cook or fix a car or whatever, you can pick up the basics pretty quickly. First, a word about what's going to go down when your neighbor does his thing. "Encounters" are D&D-speak for what happens when your character interacts with other critters and characters. Fighting kobolds, talking to bar wenches, having a fancy dinner at the King's Festhall, whatever. Most of the time, it means "fightin' stuff." So you'll be learning the most mechanically involved part of the game. Don't be afraid to "screw up" or to be inventive. D&D 4e has a lot of leeway for characters to make a few mistakes, and since you're new, I'd use the heck out of it. ;) As a cleric, your strategy is mostly going to be "help the other party members." Give them hit points, help them hit, increase their defenses, etc. Make sure they don't die. If you see a character go "bloodied," (which means they're at half health), throw some hit-point-increasing ability at them, and get them on their feet again. Now, you can have us whip up a character sheet for you easy. It's actually something I do a lot for my own newbies, since having all those blank boxes and jargon terms can be kind of intimidating, as you're seeing. But I'd encourage you to TRY to tackle it, and then use us for some help, cuz you'll feel a lot less dumb when you do. ;) To give you a starting point: Those stats you rolled? 16, 12, 11, 11, 17, 16? You're going to want to assign them to your six [B]"Ability Scores"[/B], which are Strength, Dexterity, Charisma, etc. If you read the PHB text box at the front of your class's description, it should give you some solid guidance about what ability scores to put those numbers in (protip: put your 17 in Wisdom -- as a cleric, Wisdom will be used for a lot of your abilities, you need to be enlightened and reasonable to hear the gods communicate with you). [/QUOTE]
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