Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
PHB1 4e Human Cleric questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vilmond" data-source="post: 5439719" data-attributes="member: 6668768"><p>Since you have no clue what to buy I'll start there even though thats usually one of the last things you do when making a character.</p><p>First you need your weapon, for a cleric a mace would be a decent choice.</p><p>Next you'd need armor, likely you'll want chain mail.</p><p>To round it out you'd want an adventurers kit (its a premade kit with most basic things).</p><p>Finally you'd probably want to pickup a holy symbol you don't have to but you might aswell. </p><p>That should probably leave you with about 25gold or so, you can spend the rest on torches, extra food/water, or whatever else or you could save it.</p><p></p><p></p><p>As a cleric your primary duty is making sure your friends don't die, after that you mostly like to whack things over the head with your weapon.</p><p>Wisdom and Strength are your two big stats and Charisma is important aswell. Wisdom + Strength = healing + head whacking, Wisdom + Charisma = healing + holy prayers of destruction. Either way you should have abit of all three.</p><p></p><p></p><p>For skill choices you really can't go wrong. The primary skill that matters to a Cleric (religion) is manditory. Aside from that just grab whatever you want. Heal, History, Insight, and Diplomacy would be pretty well rounded. The thing to remember here is you don't lose the skills you don't pick you just get a bonus to the ones you do pick. </p><p>Even if you don't get athletics as a skill training you can still do athletic things.</p><p></p><p></p><p>Your powers will be based off what you picked earlier with strength vs charisma. If you went strength pick powers that use strength, if you picked charisma choose accordingly.</p><p></p><p>For a basic power line up at level one.</p><p>At-Will powers. Priests Shield, Righteous Brand, and Sacred Flame</p><p>Encounter, Healing Strike</p><p>Daily, Cascade of Light</p><p></p><p>That would be pretty rounded, notice you have 3 at-will powers because you are human (they get a third at-will).</p><p></p><p></p><p>For your feats, I'd consider toughness and durability. These would help make your cleric a beefier character who is abit harder to kill which could be really useful when you are first learning. </p><p>Think of it sorta like stacking stamina early on when in warcraft. </p><p>Naturally there are other options and feel free to pick what you want aslong as you feel it would benefit your survivability or how well you either heal or damage things then its likely not to bad. </p><p></p><p></p><p>As to the god you want to worship Pelor, Moradin, and Bahamut would likely be your go to gods as a standard holy and upstanding cleric.</p><p>Bahamut is basically about protection, order, and justice.</p><p>Pelor is there for sun, summer, and basically all that is good and happy.</p><p>Moradin is more about creation and artists/smiths and that sorta stuff.</p><p></p><p>You could obviously choose a different god, but I'd say those three are probably the most typical cleric god choices on the good end of the spectrum.</p><p></p><p></p><p></p><p>The most important thing to remember is that one of the more important things about D&D and similar table top RPG's is that how your character is built usually doesn't matter as much as how you play it.</p><p>Some examples would be using a torch to set a building on fire to burn the badguys out instead of just barging in fighting. Using diplomacy and religion as a cleric to try and reason with someone. A wizard using some illusion magic to make your enemy appear as food to a raging beast so you don't have to fight it. </p><p>Just as easily as you can solve a problem by bashing it with a hammer you can usually solve it in more peaceful ways aswell. Or less peaceful ways too if you were so inclined.</p></blockquote><p></p>
[QUOTE="Vilmond, post: 5439719, member: 6668768"] Since you have no clue what to buy I'll start there even though thats usually one of the last things you do when making a character. First you need your weapon, for a cleric a mace would be a decent choice. Next you'd need armor, likely you'll want chain mail. To round it out you'd want an adventurers kit (its a premade kit with most basic things). Finally you'd probably want to pickup a holy symbol you don't have to but you might aswell. That should probably leave you with about 25gold or so, you can spend the rest on torches, extra food/water, or whatever else or you could save it. As a cleric your primary duty is making sure your friends don't die, after that you mostly like to whack things over the head with your weapon. Wisdom and Strength are your two big stats and Charisma is important aswell. Wisdom + Strength = healing + head whacking, Wisdom + Charisma = healing + holy prayers of destruction. Either way you should have abit of all three. For skill choices you really can't go wrong. The primary skill that matters to a Cleric (religion) is manditory. Aside from that just grab whatever you want. Heal, History, Insight, and Diplomacy would be pretty well rounded. The thing to remember here is you don't lose the skills you don't pick you just get a bonus to the ones you do pick. Even if you don't get athletics as a skill training you can still do athletic things. Your powers will be based off what you picked earlier with strength vs charisma. If you went strength pick powers that use strength, if you picked charisma choose accordingly. For a basic power line up at level one. At-Will powers. Priests Shield, Righteous Brand, and Sacred Flame Encounter, Healing Strike Daily, Cascade of Light That would be pretty rounded, notice you have 3 at-will powers because you are human (they get a third at-will). For your feats, I'd consider toughness and durability. These would help make your cleric a beefier character who is abit harder to kill which could be really useful when you are first learning. Think of it sorta like stacking stamina early on when in warcraft. Naturally there are other options and feel free to pick what you want aslong as you feel it would benefit your survivability or how well you either heal or damage things then its likely not to bad. As to the god you want to worship Pelor, Moradin, and Bahamut would likely be your go to gods as a standard holy and upstanding cleric. Bahamut is basically about protection, order, and justice. Pelor is there for sun, summer, and basically all that is good and happy. Moradin is more about creation and artists/smiths and that sorta stuff. You could obviously choose a different god, but I'd say those three are probably the most typical cleric god choices on the good end of the spectrum. The most important thing to remember is that one of the more important things about D&D and similar table top RPG's is that how your character is built usually doesn't matter as much as how you play it. Some examples would be using a torch to set a building on fire to burn the badguys out instead of just barging in fighting. Using diplomacy and religion as a cleric to try and reason with someone. A wizard using some illusion magic to make your enemy appear as food to a raging beast so you don't have to fight it. Just as easily as you can solve a problem by bashing it with a hammer you can usually solve it in more peaceful ways aswell. Or less peaceful ways too if you were so inclined. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
PHB1 4e Human Cleric questions
Top