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PHB1 4e Human Cleric questions
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<blockquote data-quote="aco175" data-source="post: 5484904" data-attributes="member: 27385"><p>I have a cleric from phb1 and found Sacred Flame gets a lot of use. My cleric is mostly stay behind everyone and assist, some call the laser cleric. I guess it depends on the other characters in the party if you want/need to stay in the front or back. With 3 good stats you could do a bit of both. Take a power from at-will and encounter that uses strength and wisdom to make the attack. This would round out you character to be useful regardless of where he is.</p><p></p><p>He may end up being the highesr level character in the party, half d6+1, and need to be in the front lines more depending on the health of the other fighter types and the encounters set up by the dm. </p><p></p><p>To get the best learning curve out of the character I would say to go with a more ballanced character so that you can use the powers in both melee and ranged to see how the different attacks work, mostly since this is a one time character. I would also try and find the printable cards, they we're once online here someplace. My group likes them and finds that it helps keep things straight on the table. Hopefully someone with more computer voodoo can link it.</p><p></p><p>A last think to think about is a cool name and background. It is not as complicated as the stats and powers, but goes a long way to make the character feel more like he belongs in the world. There are some good name generators, google fantasy names or such. A few lines of background about the church sending him out or kicking him out. He could be on some ultimate mission to find the lost ark or something to give him purpose. Your done, good playing- have fun most importantly.</p></blockquote><p></p>
[QUOTE="aco175, post: 5484904, member: 27385"] I have a cleric from phb1 and found Sacred Flame gets a lot of use. My cleric is mostly stay behind everyone and assist, some call the laser cleric. I guess it depends on the other characters in the party if you want/need to stay in the front or back. With 3 good stats you could do a bit of both. Take a power from at-will and encounter that uses strength and wisdom to make the attack. This would round out you character to be useful regardless of where he is. He may end up being the highesr level character in the party, half d6+1, and need to be in the front lines more depending on the health of the other fighter types and the encounters set up by the dm. To get the best learning curve out of the character I would say to go with a more ballanced character so that you can use the powers in both melee and ranged to see how the different attacks work, mostly since this is a one time character. I would also try and find the printable cards, they we're once online here someplace. My group likes them and finds that it helps keep things straight on the table. Hopefully someone with more computer voodoo can link it. A last think to think about is a cool name and background. It is not as complicated as the stats and powers, but goes a long way to make the character feel more like he belongs in the world. There are some good name generators, google fantasy names or such. A few lines of background about the church sending him out or kicking him out. He could be on some ultimate mission to find the lost ark or something to give him purpose. Your done, good playing- have fun most importantly. [/QUOTE]
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