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Community
General Tabletop Discussion
*Pathfinder & Starfinder
PHB1 Powers and Feats, as they'd be written today
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<blockquote data-quote="DracoSuave" data-source="post: 4950967" data-attributes="member: 71571"><p>I wouldn't change it at all. The feat is balanced as it is. It's not like you can go around dual-wielding mordenkrad in one hand and an execution axe in the other.</p><p></p><p>EDIT:</p><p>It's already been proven that the Dwarf with Mordenkrad and DWT does do less a bit less DPR with a Strength based class than a Strength based class with a Maul and Weapon Focus. </p><p></p><p>Dwarves -need- this feet as is or else the changes you make to the feat will make Dwarven HammerAxeBeards rare unless they're a) Avengers or b) Laser Clerics with a Crusader's hammer or c) Hexhammer.</p><p></p><p>So, Avengers, and ranged spellcasters would get the most mileage out of a feat that is designed for melee attacker dwarves.</p><p></p><p>The feat would not hit its intended target and would not be used as intended except by -one- class. </p><p>/EDIT:</p><p></p><p>At -most- I would give the escalating bonus at higher tiers, but other than that, they clearly have said they -made- superior hammers, axes, and spears with full knowledge of these feats. They didn't go 'Whoops! Mordenkrad!' they went 'Alright, we have a huge hammer for dwarves to use now.'</p><p></p><p>And with the addition of -other- races getting 'Exotic weapon proficiencies (plural) + damage bonus' feats, I think that such a change is out of touch with the direction of design they're intending to go towards.</p><p></p><p>I think such a change is only good for appealing to your aesthetics but has nothing to do with how the game is being designed and balanced, so I suggest you rethink this idea.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4950967, member: 71571"] I wouldn't change it at all. The feat is balanced as it is. It's not like you can go around dual-wielding mordenkrad in one hand and an execution axe in the other. EDIT: It's already been proven that the Dwarf with Mordenkrad and DWT does do less a bit less DPR with a Strength based class than a Strength based class with a Maul and Weapon Focus. Dwarves -need- this feet as is or else the changes you make to the feat will make Dwarven HammerAxeBeards rare unless they're a) Avengers or b) Laser Clerics with a Crusader's hammer or c) Hexhammer. So, Avengers, and ranged spellcasters would get the most mileage out of a feat that is designed for melee attacker dwarves. The feat would not hit its intended target and would not be used as intended except by -one- class. /EDIT: At -most- I would give the escalating bonus at higher tiers, but other than that, they clearly have said they -made- superior hammers, axes, and spears with full knowledge of these feats. They didn't go 'Whoops! Mordenkrad!' they went 'Alright, we have a huge hammer for dwarves to use now.' And with the addition of -other- races getting 'Exotic weapon proficiencies (plural) + damage bonus' feats, I think that such a change is out of touch with the direction of design they're intending to go towards. I think such a change is only good for appealing to your aesthetics but has nothing to do with how the game is being designed and balanced, so I suggest you rethink this idea. [/QUOTE]
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PHB1 Powers and Feats, as they'd be written today
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