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PHB1 Powers and Feats, as they'd be written today
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<blockquote data-quote="DracoSuave" data-source="post: 4951014" data-attributes="member: 71571"><p>Dwarf fighter -wasn't- the number 1 choice when PHB came out. It was Dragonborn Fighter.</p><p></p><p>Also, Tempest Magic is better than Raging Storm for Storm Sorcerers.</p><p>Gnome Phantasmist is better than Implement Expertise for Gnome Illusionist Wizards. (and this is a race that gets +2 to both primary and secondary attributes!!)</p><p></p><p>It's almost like... feats that have prerequisites and are for specific builds are more powerful than those that are for more general use!</p><p></p><p>You're way out of touch with how this game is designed.</p><p></p><p></p><p></p><p>I never claimed it wasn't effective. But I seriously doubt that at no point in the AV design sequence the idea 'Let's Playtest Axe+Dwarf' never came up. It's such an obvious combination, it's like 'Wisdom+Cleric' on the level of obvious things to check up on.</p><p></p><p></p><p></p><p>Indeed. A gain that even Hammer Rhythm doesn't account for.</p><p></p><p></p><p></p><p>The dwarf has great defensive abilities that compliment being a fighter. Compare that to Dragonborn which has great defensive abilities that compliment being a fighter.</p><p></p><p>But regardless, speaking of a defensive build and Mordenkrad is rather... um...</p><p></p><p>Needs more shield is all I'm trying to say.</p><p></p><p>And saying a Dwarf with an advantage available at paragon with a feat is better than a Dragonborn who has that same advantage available in their racial traits is somewhat of a bad argument to make if it's pro-Dwarf.</p><p></p><p></p><p></p><p>2d6+8 damage is an average hit of 15 damage. 2d6b1+9 is an average hit of 16 damage. +8 vs AC 16 hits on an 8 or better, or 13 outcomes, and +7 is 12 outcomes out of 20.</p><p></p><p>13X15 = 195</p><p>12X16 = 192</p><p></p><p>Divide both by twenty and it doesn't change the fact your Half-Orc is still doing slightly more damage.</p><p></p><p>PROTIP: Adding more static bonuses to damage puts a DPR race further in favor of the one with the + to attack.</p><p></p><p>EDIT: Also, if we're talking about PHB1, where does this 'Half-Orc' thing come in to play? Dragonborn is the melee-fighter race of choice in the PHB1, and perhaps -that- should be your reference point.</p><p></p><p>As Fighters, they have better marking capability through dragon breath, and for the -other- phb melee goons that -might- go 2-handed or sword-and-board, the charisma bonus is very useful:</p><p></p><p>Paladins and Warlords get a LOT more mileage out of that +2 charisma, and while a dwarf might make a better cleric, it's -not- because of his hand-to-hand fighting skills.</p><p></p><p>You -are- aware that Fighter is not the only class in the PHB, right?</p><p></p><p>EDIT2:</p><p></p><p>Suddenly, a waraxe-wielding DWT ranger or dervish barbarian seems very funny to me.</p><p></p><p></p><p></p><p>Perhaps, but heroic feats aren't always supposed to -be- the best feat choice at epic tier. It's not truly a fair criticism. Heroic Feats at -heroic- tier is a fair comparison.</p><p></p><p>Of course, take away the superior weapon, and replace it with +2/3/4... and... um... well the dwarf -never- catches up anyways.</p><p></p><p>So what's your point?</p><p></p><p></p><p></p><p>No, but as pointed above... 'Dwarf + Axe' is an obvious playtest choice that I'd be absolutely -dumbfounded- if it never happened.</p><p></p><p>Not to mention, the design of D&D -is- a lot more unified, directed by a head of development, etc, much like how Magic is. I mean it's hard to imagine that, seeing as previous editions never were, but that's how it is now. There's -someone- in charge of all this. Currently it's James Wyatt, as far as I know--previously it was Andy Collins in the AV days.</p><p></p><p>So, you might -think- it's too many chefs, but when it's a bunch of sous-chefs reporting to a head chef, and both head chefs were the ones -designing- 4e from it's roots...</p><p></p><p>Yeah. I don't think it's even a cogent argument to think that AV's superior weapons were an -accident.- Nor is it even cogent to believe so after head of design has said 'Yep, DWT works -exactly- like that, so enjoy.'</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4951014, member: 71571"] Dwarf fighter -wasn't- the number 1 choice when PHB came out. It was Dragonborn Fighter. Also, Tempest Magic is better than Raging Storm for Storm Sorcerers. Gnome Phantasmist is better than Implement Expertise for Gnome Illusionist Wizards. (and this is a race that gets +2 to both primary and secondary attributes!!) It's almost like... feats that have prerequisites and are for specific builds are more powerful than those that are for more general use! You're way out of touch with how this game is designed. I never claimed it wasn't effective. But I seriously doubt that at no point in the AV design sequence the idea 'Let's Playtest Axe+Dwarf' never came up. It's such an obvious combination, it's like 'Wisdom+Cleric' on the level of obvious things to check up on. Indeed. A gain that even Hammer Rhythm doesn't account for. The dwarf has great defensive abilities that compliment being a fighter. Compare that to Dragonborn which has great defensive abilities that compliment being a fighter. But regardless, speaking of a defensive build and Mordenkrad is rather... um... Needs more shield is all I'm trying to say. And saying a Dwarf with an advantage available at paragon with a feat is better than a Dragonborn who has that same advantage available in their racial traits is somewhat of a bad argument to make if it's pro-Dwarf. 2d6+8 damage is an average hit of 15 damage. 2d6b1+9 is an average hit of 16 damage. +8 vs AC 16 hits on an 8 or better, or 13 outcomes, and +7 is 12 outcomes out of 20. 13X15 = 195 12X16 = 192 Divide both by twenty and it doesn't change the fact your Half-Orc is still doing slightly more damage. PROTIP: Adding more static bonuses to damage puts a DPR race further in favor of the one with the + to attack. EDIT: Also, if we're talking about PHB1, where does this 'Half-Orc' thing come in to play? Dragonborn is the melee-fighter race of choice in the PHB1, and perhaps -that- should be your reference point. As Fighters, they have better marking capability through dragon breath, and for the -other- phb melee goons that -might- go 2-handed or sword-and-board, the charisma bonus is very useful: Paladins and Warlords get a LOT more mileage out of that +2 charisma, and while a dwarf might make a better cleric, it's -not- because of his hand-to-hand fighting skills. You -are- aware that Fighter is not the only class in the PHB, right? EDIT2: Suddenly, a waraxe-wielding DWT ranger or dervish barbarian seems very funny to me. Perhaps, but heroic feats aren't always supposed to -be- the best feat choice at epic tier. It's not truly a fair criticism. Heroic Feats at -heroic- tier is a fair comparison. Of course, take away the superior weapon, and replace it with +2/3/4... and... um... well the dwarf -never- catches up anyways. So what's your point? No, but as pointed above... 'Dwarf + Axe' is an obvious playtest choice that I'd be absolutely -dumbfounded- if it never happened. Not to mention, the design of D&D -is- a lot more unified, directed by a head of development, etc, much like how Magic is. I mean it's hard to imagine that, seeing as previous editions never were, but that's how it is now. There's -someone- in charge of all this. Currently it's James Wyatt, as far as I know--previously it was Andy Collins in the AV days. So, you might -think- it's too many chefs, but when it's a bunch of sous-chefs reporting to a head chef, and both head chefs were the ones -designing- 4e from it's roots... Yeah. I don't think it's even a cogent argument to think that AV's superior weapons were an -accident.- Nor is it even cogent to believe so after head of design has said 'Yep, DWT works -exactly- like that, so enjoy.' [/QUOTE]
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