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Community
General Tabletop Discussion
*Pathfinder & Starfinder
PHB1 Powers and Feats, as they'd be written today
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<blockquote data-quote="keterys" data-source="post: 4951057" data-attributes="member: 43019"><p>Here's the real trick... if you go back to the playtest monsters, they used to have a lot less hp. Then they increased everything's hp a lot. Without getting in quite as much testing before launching the book as one might have hoped.</p><p></p><p>Ends up stuff is a bit too tough. Well maybe tough isn't quite the right word. Let's go with 'annoying to kill' or 'sufficiently tough to drag things out'.</p><p></p><p>Then they added a lot of stuff that increased damage.</p><p></p><p>Haphazardly, in trickles here and there, in a typical RPG silly triage, but a steady increasing of damage output nonetheless.</p><p></p><p>Of course, some of it is far more powerful than other options. Some of it removes the ability to really consider any other options for certain item slots. Some of it leads to discussions on this board where we have to go 'Wait, okay, what damage do your guys do... Ahh, cause yeah, they could do twice that'. </p><p></p><p>It's just the reality of the business that books come out on a schedule and they're not perfect. Sometimes they're extra not perfect. Sometimes they're so imperfect they _have_ to fix things before public opinion turns so sour that people stop buying things. But a lot of the time they're just a bit off and you move on. And that's the case with most things. </p><p></p><p>But would they be changed, if they went back two years later, knowing a lot more? Oh, maybe.</p><p></p><p>P.S. Btw, you really don't need to convince me of anything. I'm well aware of all of the math and options available here. I'm just pointing out that how it works now and how it would work if redone do not necessarily follow on all the assumptions you're making. And, specifically, I'm not willing to make _that_ Leap of Faith.</p></blockquote><p></p>
[QUOTE="keterys, post: 4951057, member: 43019"] Here's the real trick... if you go back to the playtest monsters, they used to have a lot less hp. Then they increased everything's hp a lot. Without getting in quite as much testing before launching the book as one might have hoped. Ends up stuff is a bit too tough. Well maybe tough isn't quite the right word. Let's go with 'annoying to kill' or 'sufficiently tough to drag things out'. Then they added a lot of stuff that increased damage. Haphazardly, in trickles here and there, in a typical RPG silly triage, but a steady increasing of damage output nonetheless. Of course, some of it is far more powerful than other options. Some of it removes the ability to really consider any other options for certain item slots. Some of it leads to discussions on this board where we have to go 'Wait, okay, what damage do your guys do... Ahh, cause yeah, they could do twice that'. It's just the reality of the business that books come out on a schedule and they're not perfect. Sometimes they're extra not perfect. Sometimes they're so imperfect they _have_ to fix things before public opinion turns so sour that people stop buying things. But a lot of the time they're just a bit off and you move on. And that's the case with most things. But would they be changed, if they went back two years later, knowing a lot more? Oh, maybe. P.S. Btw, you really don't need to convince me of anything. I'm well aware of all of the math and options available here. I'm just pointing out that how it works now and how it would work if redone do not necessarily follow on all the assumptions you're making. And, specifically, I'm not willing to make _that_ Leap of Faith. [/QUOTE]
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