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PHB2 Classes simply better?
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<blockquote data-quote="fba827" data-source="post: 4842244" data-attributes="member: 807"><p>in response to the your exampled situation: </p><p>keep in mind that a paladin has more damage output than a warden.</p><p></p><p>and a paladin does more radiant damage (the warden more elemental type), there are more radiant vulnerable creatures than other types in the MM1, though it depends on what creature mix your DM actually uses at your game table.</p><p></p><p>plus, for a warden to use his rider effect on his marked opponents, he has to use his immediate interupt/reaction action for the round, whereas for a paladin it's no action. It's a minor thing, but it also means a paladin could theoretically still get in an immediate action in addition to his mark's rider effect. the warden has to do one or the other.</p><p></p><p>Also, sometimes a flat bonus (+1 to ac) is better than a condition (granting cover)</p><p>Although the cover does give +2 to all defenses, some monters have ways to bypass a target's "cover" bonus. Thus the +2 to defenses becomes meaningless in those situations but they can't just as easily bypass that +1 to ac.</p><p></p><p>as for a general comment</p><p>i do think the phb2 classes are designed better (something about them seems "cleaner" and more precise; but that could be my imagination), but I don't think they are stronger than the phb1 classes.</p><p></p><p>Lots of it really becomes situation (sure, it looks like a better 'general thing' but then it turns out there is some situation where it might not be better, and thus it turns in to, how often does that situation come up in your own games) - such as the +1 ac vs cover bonus in your example.</p></blockquote><p></p>
[QUOTE="fba827, post: 4842244, member: 807"] in response to the your exampled situation: keep in mind that a paladin has more damage output than a warden. and a paladin does more radiant damage (the warden more elemental type), there are more radiant vulnerable creatures than other types in the MM1, though it depends on what creature mix your DM actually uses at your game table. plus, for a warden to use his rider effect on his marked opponents, he has to use his immediate interupt/reaction action for the round, whereas for a paladin it's no action. It's a minor thing, but it also means a paladin could theoretically still get in an immediate action in addition to his mark's rider effect. the warden has to do one or the other. Also, sometimes a flat bonus (+1 to ac) is better than a condition (granting cover) Although the cover does give +2 to all defenses, some monters have ways to bypass a target's "cover" bonus. Thus the +2 to defenses becomes meaningless in those situations but they can't just as easily bypass that +1 to ac. as for a general comment i do think the phb2 classes are designed better (something about them seems "cleaner" and more precise; but that could be my imagination), but I don't think they are stronger than the phb1 classes. Lots of it really becomes situation (sure, it looks like a better 'general thing' but then it turns out there is some situation where it might not be better, and thus it turns in to, how often does that situation come up in your own games) - such as the +1 ac vs cover bonus in your example. [/QUOTE]
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