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PHB2 Classes simply better?
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<blockquote data-quote="Spatula" data-source="post: 4844059" data-attributes="member: 2198"><p>The warden's marking is if anything a little on the weak side. They can't mark from range - I believe that all other defenders can, although in the swordmage's case their range is limited - and the effects of the mark aside from the -2 are lackluster.</p><p></p><p>Consider the situation of a defender running up to a foe and marking it. On the foe's turn, it shifts away and then charges another PC (eating the -2 to hit from the mark). If the defender is a warden and the monster is further than 25 ft away, nothing happens. If the monster is within 25 ft, the warden can pull it 5 ft closer - <strong>after</strong> the attack.</p><p></p><p>Meanwhile, a fighter would get a free attack when the monster shifts away. A paladin deals radiant damage to the monster. A swordmage gets to reduce the damage or gets a free attack or teleports the monster back to him.</p><p></p><p>The warden's mark is nice vs lots of melee foes, or against a stationary foe. In most other cases I would say the other defenders do their job better.</p><p></p><p>Well, the warden's utility is better in this case. And I do think that there has been some power creep with the utility powers... There's some lvl 2 warlock utility that is flat-out superior to a level 6 warlock utility. And that's in the same class! The paladin has other advantages, though, in that his attacks deal more damage (the warden is probably the least damaging class around) and has healing abilities that the warden simply lacks.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4844059, member: 2198"] The warden's marking is if anything a little on the weak side. They can't mark from range - I believe that all other defenders can, although in the swordmage's case their range is limited - and the effects of the mark aside from the -2 are lackluster. Consider the situation of a defender running up to a foe and marking it. On the foe's turn, it shifts away and then charges another PC (eating the -2 to hit from the mark). If the defender is a warden and the monster is further than 25 ft away, nothing happens. If the monster is within 25 ft, the warden can pull it 5 ft closer - [B]after[/B] the attack. Meanwhile, a fighter would get a free attack when the monster shifts away. A paladin deals radiant damage to the monster. A swordmage gets to reduce the damage or gets a free attack or teleports the monster back to him. The warden's mark is nice vs lots of melee foes, or against a stationary foe. In most other cases I would say the other defenders do their job better. Well, the warden's utility is better in this case. And I do think that there has been some power creep with the utility powers... There's some lvl 2 warlock utility that is flat-out superior to a level 6 warlock utility. And that's in the same class! The paladin has other advantages, though, in that his attacks deal more damage (the warden is probably the least damaging class around) and has healing abilities that the warden simply lacks. [/QUOTE]
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