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*Pathfinder & Starfinder
PHB2 Classes simply better?
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<blockquote data-quote="keterys" data-source="post: 4852926" data-attributes="member: 43019"><p>It's almost always the strikers who are in trouble for surges, and given your assertion that the surges aren't useful over the strikers... it's falling a little flat?</p><p></p><p> </p><p></p><p>Not every house rule is for everyone - they _can_ rest, however, it just doesn't give them back surges or dailies. And random encounters don't really work for it, either. It's for reaching actual milestones in the story or challenge. Well, unless for some reason the bar fight is truly challenging and picking up the bar maid is an important part of the adventure. </p><p></p><p>Of course, the other one that was interesting was someone who suggested not giving the extended rest benefits _per adventure_. Pretty similar except you don't have a mid-quest intermission to recoup before the final battle. I imagine that's pretty different.</p><p></p><p>At any rate, the argument that it's artificial to disallow giving back surges falls flat when you consider that it's artificial to have the surges in the first place. Once you're already on board with surges (and hoo boy am I) then the rate at which you reacquire them is just another facet of gameplay. You could similarly reduce everyone's surge count by 4 and say you get 1 surge per encounter - that'd mix things up quite a bit too, but doesn't do anything I really care about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In some games, the number of surges matters. If they don't matter, it makes you wonder about whether resting for dailies is too easy, too - if you allow the 30 minute workday, why not the 5-minute? Well, clearly because that has a lot of problems. Some people would consider running out of surges a halt the game problem - but if it is, why have the rules for it at all? Just houserule the game to not have a surge limit and change it so the # of surges is a bonus on healing in some fashion (ex: 6 is your baseline, you get a bonus to surge value equal to # more surges you would have normally).</p></blockquote><p></p>
[QUOTE="keterys, post: 4852926, member: 43019"] It's almost always the strikers who are in trouble for surges, and given your assertion that the surges aren't useful over the strikers... it's falling a little flat? Not every house rule is for everyone - they _can_ rest, however, it just doesn't give them back surges or dailies. And random encounters don't really work for it, either. It's for reaching actual milestones in the story or challenge. Well, unless for some reason the bar fight is truly challenging and picking up the bar maid is an important part of the adventure. Of course, the other one that was interesting was someone who suggested not giving the extended rest benefits _per adventure_. Pretty similar except you don't have a mid-quest intermission to recoup before the final battle. I imagine that's pretty different. At any rate, the argument that it's artificial to disallow giving back surges falls flat when you consider that it's artificial to have the surges in the first place. Once you're already on board with surges (and hoo boy am I) then the rate at which you reacquire them is just another facet of gameplay. You could similarly reduce everyone's surge count by 4 and say you get 1 surge per encounter - that'd mix things up quite a bit too, but doesn't do anything I really care about :) In some games, the number of surges matters. If they don't matter, it makes you wonder about whether resting for dailies is too easy, too - if you allow the 30 minute workday, why not the 5-minute? Well, clearly because that has a lot of problems. Some people would consider running out of surges a halt the game problem - but if it is, why have the rules for it at all? Just houserule the game to not have a surge limit and change it so the # of surges is a bonus on healing in some fashion (ex: 6 is your baseline, you get a bonus to surge value equal to # more surges you would have normally). [/QUOTE]
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