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General Tabletop Discussion
*Pathfinder & Starfinder
PHB2 Classes simply better?
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<blockquote data-quote="Regicide" data-source="post: 4853077" data-attributes="member: 67552"><p>That is an extremely horrible rule. Wizard casts stoneksin. Ask the wizard, when do you get stoneskin back. Answer is... I have no idea. I'll be able to memorize the spell again at some indeterminate point in the future after I've killed some specific but unknown monsters that I have yet to find, but until then no matter how much I study my spellbook I can't cast that spell ever again. Also until then, my broken arm won't mend. Ever. Nor will healing potions function. Ever. No, my players would definitely quit if I pulled that on them.</p><p></p><p></p><p></p><p> I recommend giving players infinite healing surges. The fact that healing potions won't work because of some resource that has no parallel to reality has been used up powering magic items or crafting things or because you simply had a bad night's sleep is so blatantly stupid it makes me want to kick kittens. That and epic rares, but that's a different rant.</p><p></p><p> Surges also lead to the situation of the GM pushing players off a cliff. "Sorry guys, you have to fight the BBEG now, I know you're all hurt and out of surges, but it's a 99% chance of a TPK or the world is destroyed and you all die anyway. Guess you guys are a bunch of losers for not taking the Unicorn's Horn power." Just wonderful. Healing surges are the worst mechanic I've seen in a game EVER.</p><p></p><p></p><p> </p><p> Alternately instead of having the first 5 encounters simply being easy grinds to burn up surges so the 6th encounter is actually challenging, you just give the players challenging and fun encounters.</p><p></p><p> As it is, for most encounters the DM isn't sure if the players will be going into the encounter with surges left or not. Balance, meet window, window, meet balance, jump balance jump, out the window! So either the DM has to re-balance every encounter when it happens based on what state the party is in going in to it or not, or hey, here's an idea, infinite healing surges and the DM has a MUCH better idea of how strong the party will be for each encounter. My god healing surges are a HORRIBLE mechanic. Worst, mechanic, EVER.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4853077, member: 67552"] That is an extremely horrible rule. Wizard casts stoneksin. Ask the wizard, when do you get stoneskin back. Answer is... I have no idea. I'll be able to memorize the spell again at some indeterminate point in the future after I've killed some specific but unknown monsters that I have yet to find, but until then no matter how much I study my spellbook I can't cast that spell ever again. Also until then, my broken arm won't mend. Ever. Nor will healing potions function. Ever. No, my players would definitely quit if I pulled that on them. I recommend giving players infinite healing surges. The fact that healing potions won't work because of some resource that has no parallel to reality has been used up powering magic items or crafting things or because you simply had a bad night's sleep is so blatantly stupid it makes me want to kick kittens. That and epic rares, but that's a different rant. Surges also lead to the situation of the GM pushing players off a cliff. "Sorry guys, you have to fight the BBEG now, I know you're all hurt and out of surges, but it's a 99% chance of a TPK or the world is destroyed and you all die anyway. Guess you guys are a bunch of losers for not taking the Unicorn's Horn power." Just wonderful. Healing surges are the worst mechanic I've seen in a game EVER. Alternately instead of having the first 5 encounters simply being easy grinds to burn up surges so the 6th encounter is actually challenging, you just give the players challenging and fun encounters. As it is, for most encounters the DM isn't sure if the players will be going into the encounter with surges left or not. Balance, meet window, window, meet balance, jump balance jump, out the window! So either the DM has to re-balance every encounter when it happens based on what state the party is in going in to it or not, or hey, here's an idea, infinite healing surges and the DM has a MUCH better idea of how strong the party will be for each encounter. My god healing surges are a HORRIBLE mechanic. Worst, mechanic, EVER. [/QUOTE]
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